Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    If that's the case then its a horrible solution.

    "SOME healers tunnelvision, therefore we should make ALL healers pay for that."

    They would never approach "ice" mages that way, they would not approach floor dragoons that way.
    DPS get constant reworks to streamline and maximize their engagement. (Arguably I know, but at least they give them attention), while healers and maybe tanks see their kits dumbed down to their barebone buttons.

    They want us focused on healing damage and yet they barely give us damage to heal.
    That comment is not to be taken as official. That's just my own personal view formulated from my observations while playing with other healers. I don't believe SE wants to punish their healers, but they also don't want other players to suffer due to the negligence of the game's healers. Healers are responsible for contributing to the DPS pool, but they are not DPS jobs and SE cannot approach them the same way. They have a primary responsibility to cleanse, heal, and raise fallen players, and it is no doubt a challenging task to design healing in a way that allows them to do damage, but also be paying attention to their comrades. The decision to simplify DPS skills for healers was not to cause them misery, and we need to stop thinking that way. For that, I would like to withdraw that statement. It was not meant to make you feel punished.
    (1)

  2. #12
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,414
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    It would be nice if we had options to begin with... For example, I don't mind AST's dps rotation because the cards "minigame" is already fulfilling in regards something else to do, and it adds to the dps by buffing others. So, I'd love if they had, let's say, WHM and SGE reaching that "healer dps quota" by just having more complex dps rotations. AST and SCH reaching that quota by buffing its allies and debuffing the enemy respectively while keeping simple dps buttons... Of course the latter would need to have some kind of makeover to make this debuffing process as interesting as Cards.


    Quote Originally Posted by Gemina View Post
    but also be paying attention to their comrades.
    And paying attention to the encounter mechanics which is already a huge deal, especially on Savage and above. Healers have the most difficult job there because they need to complete the encounter mechanics for everyone's survival, not just their own (like DPS and Tanks by some extent). On top of that, keep up with the healing, rezzing and optimizing their dps.
    (1)
    Last edited by Raikai; 10-01-2021 at 10:34 PM.

  3. #13
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Yeah, I don't think they wanted to punish good play either, it's just the natural consequence of them following all their other goals.

    I just wish more consideration was given to healer gameplay for those who aim high and those in groups who aim high. But perhaps making sure that the player base perceiving healers as 'healing' is more important...
    (1)

  4. #14
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    That comment is not to be taken as official. That's just my own personal view formulated from my observations while playing with other healers. I don't believe SE wants to punish their healers, but they also don't want other players to suffer due to the negligence of the game's healers. Healers are responsible for contributing to the DPS pool, but they are not DPS jobs and SE cannot approach them the same way. They have a primary responsibility to cleanse, heal, and raise fallen players, and it is no doubt a challenging task to design healing in a way that allows them to do damage, but also be paying attention to their comrades. The decision to simplify DPS skills for healers was not to cause them misery, and we need to stop thinking that way. For that, I would like to withdraw that statement. It was not meant to make you feel punished.
    It's hard to express in words how much I hate bringing up tunnel-visioning healers as an arguement in any capacity when talking about design. With how much people bring up anecdotal stories of this one time 4 months ago when a healer didn't heal the tank in time and they wiped once during an expert roulette, one might start thinking that this was a serious issue that was destroying the FFXIV experience, yet it's not. I've dropped healing as of Shadowbringers and I can count the amount of times I've wiped in a dungeon because the healer forgot to heal on one hand in the last 2 years. And you know what happened in each of those experiences? They said "my bad" and we finished the dungeon like any other afterward. People make mistakes sometimes, and that's going to happen whether healers have greater depth in their DPS tools or not. It's not because we have DPS and balancing to prevent those rare and anecdotal scenarios is a one-way ticket to destroying any game.
    (17)
    Last edited by ty_taurus; 10-02-2021 at 02:01 AM.

  5. #15
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raikai View Post
    And paying attention to the encounter mechanics which is already a huge deal, especially on Savage and above.
    Tanks and DPS also have party dependent skills that require some sort of situational awareness (tbn, aetherial manip, verraise, even addle/feint) and yet theyre allowed to have a rotation that consists of more than one button.


    Quote Originally Posted by Raikai View Post
    Healers have the most difficult job there because they need to complete the encounter mechanics for everyone's survival, not just their own (like DPS and Tanks by some extent).
    There are any mechanics in savage and above where anyone's failure = wipe.

    Quote Originally Posted by Raikai View Post
    On top of that, keep up with the healing, rezzing and optimizing their dps.
    "Keeping up with healing/rezzing" stops being an issue past prog. And theres not much room for optimizing dps if all you have is one spam button. its literally just keeping the gcd rolling

    Healers dont have the most difficult job, if anything its the easiest by far because most fights do so little damage so sporadically that you can get by simply throwing an aoe heal as soon as a mechanic happens
    (10)

  6. #16
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's hard to express in words how much I hate bringing up tunnel-visioning healers as an arguement in any capacity when talking about design. With how much people bring up anecdotal stories of this one time 4 months ago when a healer didn't heal the tank in time and they wiped once during an expert roulette, one might start thinking that this was a serious issue that was destroying the FFXIV experience, yet it's not. I've dropped healing as of Shadowbringers and I can count the amount of times I've wiped in a dungeon because the healer forgot to heal on one hand in the last 2 years. And you know what happened in each of those experiences? They said "my bad" and we finished the dungeon like any other afterward. People make mistakes sometimes, and that's going to happen whether healers have greater depth in their DPS tools or not. It's not because we have DPS and thinking that balancing to prevent those rare and anecdotal scenarios is a one-way ticket to destroying any game.
    It's not just one time in a random dungeon, 4 months ago. One player's experience can't dictate job design for the entire player base. I can easily counter your argument with my own experience because I see healers doing damage when they should be healing all the time. Its not a reason to tar and feather those healers. It's an honest mistake, but a mistake nonetheless. Furthermore, most healers will admit to tunnel visioning from time to time, and attribute it to boredom, so it's far from a strawman argument.

    So is boredom reason enough to change things up? No, it's not. Because healing isn't the only thing healers have to pay attention to. They also have mechanics to deal with. But if mechanics are keeping you engaged, then you shouldn't be getting bored. And if you're so good at the game that you're bored in current EX, savage, and finally ultimate then I honestly don't know what to tell you. Thats pretty exceptional, and once again cannot dictate how all content is designed.

    In short, boredom isn't a strong enough or a compelling counter argument to tunnel-vision reasoning by the devs. There are no numbers that represent bored healers, but there are numbers the devs see when players are not getting healed, cleansed, and resurrected. It's self-defeating, unfortunately.

    I find that it is more rational to use fairness when it comes to creating engaging kits for healers. If players feel like they are not receiving equal treatment when it comes to their design and making things more fun as other jobs and roles, I believe that makes a far more compelling case for the devs to look at.
    (3)

  7. #17
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Garnix View Post
    As I said in another thread, one of the main issues with healer is that they all have Glare and Dia as filler spells. If you give them all a second dia, it doesn't make anything better IMO.
    TBH, i really don't understand the people who's idea of enthralling healer dps is simply to add more dots to it. Applying and maintaining dots has never been engaging gameplay for me. It's different if they proc something more exciting to use.
    (3)

  8. #18
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I'm really not one for giving buffs to all healers because I feel like that cuts into astro's identity a little too much, and if it's buffs that isn't just straight dps then I feel like we would be taking physical ranged dps thing. I think every healer should have it's own offensive style. ast it's buffs, whm it would be self buffs and burst, sch would be debuffs and dots, and sage it should be it's interaction between its heals and dps. I also hate relying on other people for my damage.
    (2)
    Last edited by Acece; 10-02-2021 at 05:00 AM.

  9. #19
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by ty_taurus View Post
    It's hard to express in words how much I hate bringing up tunnel-visioning healers as an arguement in any capacity when talking about design. With how much people bring up anecdotal stories of this one time 4 months ago when a healer didn't heal the tank in time and they wiped once during an expert roulette, one might start thinking that this was a serious issue that was destroying the FFXIV experience, yet it's not. I've dropped healing as of Shadowbringers and I can count the amount of times I've wiped in a dungeon because the healer forgot to heal on one hand in the last 2 years. And you know what happened in each of those experiences? They said "my bad" and we finished the dungeon like any other afterward. People make mistakes sometimes, and that's going to happen whether healers have greater depth in their DPS tools or not. It's not because we have DPS and balancing to prevent those rare and anecdotal scenarios is a one-way ticket to destroying any game.
    This. I'm so tired of this. Every time I come into this forum it's the same "BUT WHAT IF HEALERS ARE DPSING INSTEAD OF HEALING AAA??"... There are DPS out there not doing their rotation, or tanks that don't use their cooldowns, it sometimes happens, some people play the game badly, or sometimes they do mistakes and forget to do something they should - doesn't really mean that it's a good excuse to keep pushing us into a AoE heal > burst heal > glare&dia forever and forever till the keycap 1 in your keyboard breaks. The mental gymnastics people do to defend this is amusing.

    Besides, everyone has to do mechanics. If anything, I would say that most fights aren't that mechanic heavy on healers? I'm not saying that healing doesn't have its own sort of pressure - but acting like it deserves to be treated as a three-button class just because you have to do the stuff that everyone else does... *sigh*.
    (17)
    Last edited by Melorie; 10-02-2021 at 06:08 AM.

  10. #20
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Acece View Post
    I'm really not one for giving buffs to all healers because I feel like that cuts into astro's identity a little too much, and if it's buffs that isn't just straight dps then I feel like we would be taking physical ranged dps thing. I think every healer should have it's own offensive style. ast it's buffs, whm it would be self buffs and burst, sch would be debuffs and dots, and sage it should be it's interaction between its heals and dps. I also hate relying on other people for my damage.
    This so much this. Instead of degrading this game into Wow, let's just give healers their own, unique, offensive playstyles.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast