Playing as an Astro since the Heavensward expansion, seeing this beautiful class complex card system getting butchered and the class becoming a White Mage clone on the next expansion, made me think a lot about the state of healing and its problems.
A special question came to mind... "what made astrologian so fun for me to play?".
Well, the awnser was easy. I was a healer, I liked to heal, but even so, that wasn\\'t enough. Turns out that healing is not enough for a healer to have fun, since, this is exactly what we are doing right now. Just healing and our 2 button dps still feels like we can get no satisfaction from it. Even expanding our dps rotation, solely, would not get rid of that feel still.
Buffs, not dots, seems to be the awnser. Think about it!
Why is a class like dancer so popular and fun to play? One of its features is that funny mini game that they have, that buff allies.
The entire identity of healers is support. Why not base their design to be flexible between those two?
They had it with astro, until they got rid of it.
Like old Astro cards, there was one who recovered mana or stamina. Right now in the game, even as a melee class, we have a mana bar, that as a monk, we don\\'t even use. Why not make the classes rely more on each other? Some healers are thankful for Mantra (which increases healing potency)
Why not make it so they also rely on their healers more for their mana and not only dps boost? Replace the "mana" bar for a stamina bar for those classes who don\\'t use it.
As healers we want to feel useful and, in my opinion, a huge part of the fun was to manage and help in whatever you can.
I kind of not agree with the direction in which this game is going, making each class more and more selfish and solely focusing on damage and less on utility. A middle ground should be found.
What are your thoughts on this?