To be fair, while I agree, FF14's deep dungeons are rather punishing too where a wipe at floor 199 after hours of work doesn't just downgrade your key, it wipes it entirely.
Anyone who uses fake expressions on their thumbnails is full of themselves.I don’t like asmongold personally but I follow his initial reactions as a Wow refugee with odd interest, the only FFtuber I enjoy is Zepla as she’s the only one that isn’t full of themselves as all YouTubers seem to suffer from. Oh and the chick who does the raid guide bless her heart
Punishing for failing is OK. If you do something wrong and you fail then you should feel some negative consequences. Rewards without risk are not fun. Humans learn through failing and not through achieving. What WoW does wrong is they reset many efforts you have already achieved when you fail. Resetting efforts makes the time you have invested in the game completely obsolete. And this is what frustrates the players and make the overall atmosphere very toxic. Because nobody wants to see his own key being deplated etc.As long as they don't punish you for failing.
Something WoW loves to do. Failed mythic, key downgraded prohibiting you from trying again and practising getting better without screwing yourself or someone else over. Mage tower and horrific visions also had front loaded costs...
The irony here is, WoW makes the same mistake that Everquest did and where WoW had a clear advantage over EQ. WoW did not waste player's time like EQ did. In EQ you had lost experience when you died. After some wiping sessions on a raid boss you had to grind the lost experience back. In WoW this was not the case and the players switched over from EQ to WoW. But now, in WoW you lose some effords when you fail and this is what FF14 makes better.
Cheers
Last edited by Larirawiel; 09-30-2021 at 01:59 AM.
Why would he do that? He doesn't like either of those things.
Hopefully not. If Asmongold liked the way WoW is right now, he'd be playing that instead of this.
I mean, we can have it, and we do. This idea of keeping the more hardcore players subbed is a pipe dream, and you chase it at everyone else's expense. Thankfully, YoshiP recognizes this and plans accordingly.
That has nothing to do with difficulty and everything to do with the rate of gear acquisition. The solution to this, which WoW implemented, is to introduce artificial barriers to gear acquisition (like timegates and RNG-based gear stats). I don't know what kind of difficulty you're expecting from scripted content. When you bang your head against the same bosses over and over again, the actions required to successfully take them out become second nature, regardless of difficulty. The difference between a hardcore player and a casual is that the hardcore player has the patience to spend hours practicing their rotations against target dummies, beating their head against the same bosses, and studying up on mechanics. That recipe yields success regardless of difficulty.
You're kidding yourself if you believe that the presence of harder content is going to yield a pool of good players who are willing to teach. It just yields a pool of good players who spend all their time tackling the harder content while the rest of the player base is left to their own devices. WoW's M+ system is a failure for this reason. Proponents of the system say that it's fantastic because an M7 player is stuck at their level while the good players are rewarded with higher keys. In their eyes, stratifying the player base in this manner is justified by virtue of the ego boost that it gives to the better players. The fact is that it feels bad for anyone with friends because a M15+ player is not going to be happy running M7 keys with their M7 friend for inferior rewards, and the M7 player is not happy with the idea of holding their M15+ friend back from their rewards and higher keys. It's a garbage system that simply makes everyone feel bad.
I don't think there's anything wrong with casual players struggling through harder content on their own. It gives them something to work for at their own pace. The current system allows for friends to play with each other without anyone holding anyone else back. It's far superior to the mess that WoW has made of their game.
Never have I related to a post more.Well that's bait.
Nonetheless, I do hope we can eventually get more out of dungeons than one-time novel scenery on a canvas of negligible mechanics. M+ has its flaws, but its many, many difficulty levels at least gives a damn sight more to do at a difficulty one actually enjoys and makes dungeons more than a wasteful but obligatory development expenditure propped up only by daily reward grinds.
God I wish this game had challenging dungeon content. And just more to do of difficulty in general.
My mom passed away years ago, I also battle depression and anxiety, as well as OCD, agoraphobia and claustrophobia (a bitchin' combo, I assure you) and I still cannot stand to look at the stupid thumbnails he uses on his videos.
(Ridiculous 'eye-popping' unshaven face over random video game background. "Asmongold saw a pixel then THIS happened..." /Retch)
My point is that this is not the Bizzaro universe; celebrities on Earth can and will have their personal lives picked apart by the public, and will continue to be harassed and trolled regardless of said personal life issues. It shouldn't be any surprise that the health of his parents, or his mental health, have no bearing at all on how others treat him.
I mean, at least here in the US, we're still absolute jerks to mentally ill people. We still believe the "if I can do it, they can do it," nonsense. We look at them with disgust on our faces. Homelessness wouldn't even exist if we had compassion and understanding for those that cannot do what most of us can do (namely, work and carry responsibility).
I digress!
Zack is a celebrity. As such he's gonna have to deal with the limelight.
Last edited by Breakbeat; 09-30-2021 at 06:34 AM.
"If you pay attention to the world, it's an amazing place. If you don't, it's whatever you think it is.” – Reggie Watts
The problem in this case is the YT algorithm. It vastly prefers thumbnails with faces which show strong emotions. That's the reason why the thumbnails of almost all videos are so ridiculous.
Cheers
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