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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I’m not sure why we can’t have harder content in 14 as well as casual content - people aren’t forced to do the harder content, and it’s a nice option to have for the more hardcore players and it gives them an incentive to stay subbed.

    Half the problem with savage is that they become harder to clear in PF over time because the good players get BIS after a couple of months and quit, which causes the tier to die early and new players who want to learn savage have a worse time getting through them and get put off, because there isn’t a pool of good players around to teach them and ease their experience through them
    (6)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Thoosa View Post
    I’m not sure why we can’t have harder content in 14 as well as casual content - people aren’t forced to do the harder content, and it’s a nice option to have for the more hardcore players and it gives them an incentive to stay subbed.

    Half the problem with savage is that they become harder to clear in PF over time because the good players get BIS after a couple of months and quit, which causes the tier to die early and new players who want to learn savage have a worse time getting through them and get put off, because there isn’t a pool of good players around to teach them and ease their experience through them
    The easy answer for why we don't have harder dungeons/mandatory content is because people complained when they did make them harder. So, now we don't and it's all optional. Pharos Sirius is an example of one that people said was too hard.
    (4)

  3. #3
    Player
    Zegtry's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    49
    Character
    Kuwa Shirakami
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Having the possibility to have dungeons with an intermediate difficulty, both accessible and interesting to do while not being mandatory.


    Quote Originally Posted by LianaThorne View Post
    The easy answer for why we don't have harder dungeons/mandatory content is because people complained when they did make them harder. So, now we don't and it's all optional. Pharos Sirius is an example of one that people said was too hard.

    People have evolved a lot and opinions change, what was hard at one time has become easy now.
    (2)

  4. #4
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thoosa View Post
    I’m not sure why we can’t have harder content in 14 as well as casual content - people aren’t forced to do the harder content, and it’s a nice option to have for the more hardcore players and it gives them an incentive to stay subbed.
    I mean, we can have it, and we do. This idea of keeping the more hardcore players subbed is a pipe dream, and you chase it at everyone else's expense. Thankfully, YoshiP recognizes this and plans accordingly.

    Quote Originally Posted by Thoosa View Post
    Half the problem with savage is that they become harder to clear in PF over time because the good players get BIS after a couple of months and quit
    That has nothing to do with difficulty and everything to do with the rate of gear acquisition. The solution to this, which WoW implemented, is to introduce artificial barriers to gear acquisition (like timegates and RNG-based gear stats). I don't know what kind of difficulty you're expecting from scripted content. When you bang your head against the same bosses over and over again, the actions required to successfully take them out become second nature, regardless of difficulty. The difference between a hardcore player and a casual is that the hardcore player has the patience to spend hours practicing their rotations against target dummies, beating their head against the same bosses, and studying up on mechanics. That recipe yields success regardless of difficulty.

    Quote Originally Posted by Thoosa View Post
    which causes the tier to die early and new players who want to learn savage have a worse time getting through them and get put off, because there isn’t a pool of good players around to teach them and ease their experience through them
    You're kidding yourself if you believe that the presence of harder content is going to yield a pool of good players who are willing to teach. It just yields a pool of good players who spend all their time tackling the harder content while the rest of the player base is left to their own devices. WoW's M+ system is a failure for this reason. Proponents of the system say that it's fantastic because an M7 player is stuck at their level while the good players are rewarded with higher keys. In their eyes, stratifying the player base in this manner is justified by virtue of the ego boost that it gives to the better players. The fact is that it feels bad for anyone with friends because a M15+ player is not going to be happy running M7 keys with their M7 friend for inferior rewards, and the M7 player is not happy with the idea of holding their M15+ friend back from their rewards and higher keys. It's a garbage system that simply makes everyone feel bad.

    I don't think there's anything wrong with casual players struggling through harder content on their own. It gives them something to work for at their own pace. The current system allows for friends to play with each other without anyone holding anyone else back. It's far superior to the mess that WoW has made of their game.
    (6)