The easy answer for why we don't have harder dungeons/mandatory content is because people complained when they did make them harder. So, now we don't and it's all optional. Pharos Sirius is an example of one that people said was too hard.I’m not sure why we can’t have harder content in 14 as well as casual content - people aren’t forced to do the harder content, and it’s a nice option to have for the more hardcore players and it gives them an incentive to stay subbed.
Half the problem with savage is that they become harder to clear in PF over time because the good players get BIS after a couple of months and quit, which causes the tier to die early and new players who want to learn savage have a worse time getting through them and get put off, because there isn’t a pool of good players around to teach them and ease their experience through them
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