

Just going to throw my two cents in...
Yes, I believe in "you pull it, you tank it" - you want to dictate how fast the party goes and how many mobs are pulled at once? Then you go in as tank. You want to backseat tank and "help" me by pulling more to me? Have fun dying.
Hello, just a reminder that this is against griefing rules and this toxic mentality if you persist will see you promptly yeeted permanently out of the game like you deserve.
Cooldowns are NOT emergency buttons, certainly not for tanks.Just going to throw my two cents in...
Yes, I believe in "you pull it, you tank it" - you want to dictate how fast the party goes and how many mobs are pulled at once? Then you go in as tank. You want to backseat tank and "help" me by pulling more to me? Have fun dying.
I pull as much as I feel I can handle, and as much as I determine the healer can handle. You want to get on me for not pulling more? Then why is my health always going below 50%? When I started tanking, I had help in understanding what CDs even were and when/why to use them even in a party; CDs are supposed to be an emergency tactic for tanks for when they're a bit overwhelmed - like when you have a lot of enemies on you, or when your health gets below half. They're not supposed to be something you just pop for every single mob, and they're not supposed to be *needed* to be. Maybe if healers actually healed like they're supposed to instead of focusing too much on attacking or pulling more mobs, tanks would feel more comfortable pulling more because they know they have a reliable healer watching their back.
If the healer can't keep me above 50%, then I'm not pulling more - wiping wastes even more time, and is more likely to cause party members to bail.
You don't use mitigation once you dropped, you cycle through it to prevent dropping in the first place. Holding them for "emergencies" means you were at least partly responsible for manufacturing emergencies in the first place.
And healers let tanks drop below 50% all the time because Excog only triggers automatically below 50%, ED has higher potency the lower the HP and Benediction heals to full regardless of current HP. And then there are combinations that usually overheal when used above 50% like Solace + Tetra.
The "reliable healer" you want is most likely a fulltime babysitter because you don't mitigate properly.
I'm still relatively new to FFXIV and am loving playing a tank even though I have anxiety and I am still building confidence in my skills. That said, I have no problem with the team saying pull bigger. I tend to start out slow to gauge how I am everyone else is doing and then go for more if it feels good. So, my only ask is tell me to pull more or if you just have to try to pull something at least bring it to me so I can get enmity.
I don't bring any ego. I just want to have fun and escape my day job. So far I have had only one bad experience in a dungeon and the rest of the party shut them down.



Imagine typing all that out and not realizing that you literally made an argument to pull more since your CDs aren't "needed" and you aren't dying even though the healer is letting you slip below 50%Just going to throw my two cents in...
Yes, I believe in "you pull it, you tank it" - you want to dictate how fast the party goes and how many mobs are pulled at once? Then you go in as tank. You want to backseat tank and "help" me by pulling more to me? Have fun dying.
I pull as much as I feel I can handle, and as much as I determine the healer can handle. You want to get on me for not pulling more? Then why is my health always going below 50%? When I started tanking, I had help in understanding what CDs even were and when/why to use them even in a party; CDs are supposed to be an emergency tactic for tanks for when they're a bit overwhelmed - like when you have a lot of enemies on you, or when your health gets below half. They're not supposed to be something you just pop for every single mob, and they're not supposed to be *needed* to be. Maybe if healers actually healed like they're supposed to instead of focusing too much on attacking or pulling more mobs, tanks would feel more comfortable pulling more because they know they have a reliable healer watching their back.
If the healer can't keep me above 50%, then I'm not pulling more - wiping wastes even more time, and is more likely to cause party members to bail.
Did you die? No. Sit down.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
The only emergency tank CD IMO is Provoke in normal duties. Since it should only be used to pull things back to you that wander off to hit someone else. Every single one of your mitigation skills should be used regularly. This includes your job's "i can't die while its active" button because unlike FFXI that tier of skill doesn't have a 2 hour cooldown timer.



How is it even possible that someone can be this wrong, in every possible way, and be this confident about it?Just going to throw my two cents in...
Yes, I believe in "you pull it, you tank it" - you want to dictate how fast the party goes and how many mobs are pulled at once? Then you go in as tank. You want to backseat tank and "help" me by pulling more to me? Have fun dying.
I pull as much as I feel I can handle, and as much as I determine the healer can handle. You want to get on me for not pulling more? Then why is my health always going below 50%? When I started tanking, I had help in understanding what CDs even were and when/why to use them even in a party; CDs are supposed to be an emergency tactic for tanks for when they're a bit overwhelmed - like when you have a lot of enemies on you, or when your health gets below half. They're not supposed to be something you just pop for every single mob, and they're not supposed to be *needed* to be. Maybe if healers actually healed like they're supposed to instead of focusing too much on attacking or pulling more mobs, tanks would feel more comfortable pulling more because they know they have a reliable healer watching their back.
If the healer can't keep me above 50%, then I'm not pulling more - wiping wastes even more time, and is more likely to cause party members to bail.
The risk of running into a tank player like this is why I absolutely refuse to play as anything but a (hopefully) competent tank in dailies.
How can someone ever be proud of actively griefing fellow players and spreading misinfo like "CDs are for emergencies." ?
because people genuinely enable this kind of playstyle and behaviour because not doing so would make you a toxic meanie and you know what the community does with those, don't you?




And this is why I don't carry single pull tanks who don't use cooldowns.
doesnt really make sense to use mitigation after you already took a lot of dmg... you have to use it before you take the dmg
cant believe i actually wrote that xD
When you play Bard using anything more than basic attacks must feel like an emergency as well. They are not supposed to be *needed*. You are only supposed to walk around, open chests, screenshot yourself and spam emotes.Just going to throw my two cents in...
Yes, I believe in "you pull it, you tank it" - you want to dictate how fast the party goes and how many mobs are pulled at once? Then you go in as tank. You want to backseat tank and "help" me by pulling more to me? Have fun dying.
I pull as much as I feel I can handle, and as much as I determine the healer can handle. You want to get on me for not pulling more? Then why is my health always going below 50%? When I started tanking, I had help in understanding what CDs even were and when/why to use them even in a party; CDs are supposed to be an emergency tactic for tanks for when they're a bit overwhelmed - like when you have a lot of enemies on you, or when your health gets below half. They're not supposed to be something you just pop for every single mob, and they're not supposed to be *needed* to be. Maybe if healers actually healed like they're supposed to instead of focusing too much on attacking or pulling more mobs, tanks would feel more comfortable pulling more because they know they have a reliable healer watching their back.
If the healer can't keep me above 50%, then I'm not pulling more - wiping wastes even more time, and is more likely to cause party members to bail.
Playing the game is an otherworldly concept for you.
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