I'm not sure I've seen anyone complain about GL being difficult to keep up since maybe Heavensward at the latest. It's the opposite really, it was so easy to keep up due to every expansion adding GL upkeep moves that it became completely irrelevant outside your opener.
So... Since we are getting a new move that instantly applies Huton... Why not just make it a trait like they did Blood and Enochian?
I hate changes like that, personally. All that it accomplishes is to make the game-play a little more boring and simple... that they made the decision to do that to Greased Lightning, Blood of The Dragon, and Enochian, and now even to debate to do the same thing to Huton, makes me quite mad.
I guess that it is a okay excuse.. to delete these sorts of things, in order to replace it with some other action, but I still hate it... To me, it feels bad, looks bad, and is less fun, to delete a part of any subclass's game-play, to make it more simple and/or as boring and dull as a bloody permanent passive trait.
In the case of Blood of The Dragon and Enochian, the plan to delete them seems to be only because their upkeep and maintenance is so simple that it is almost not possible to fail, which makes me question why Warrior and Dark Knight will still have Storm's Eye and DarkSide, if the plan is to trait-defile all easy upkeep buffs, which I hate, but I guess makes sense as a thing to do, so Huton would also be a viable victim candidate...
But with that said.. just in my opinion, to delete Greased Lightning into a trait was the worst mistake that the Dev Team has ever made with Greased Lightning... To delete the cause of a problem, is not the same as to fix the cause of a problem. They at least did attempt, albeit fail, since they did it the wrong way, to fix the Greased Lightning problem, but then they just gave up and chose to delete it, instead...
I think that there was a very simple and very easy way to solve the problem, and it makes no sense at all that it was never done...
Similar to Huton, the duration of Greased Lightning stacks should have just been a long duration. If Greased Lightning stacks, from the start, had just been given a duration of 45 or 60 seconds, instead of 16 seconds, then the issue of to lose the Greased Lightning stacks when ever the Monk could not attack a enemy, would have never even been a problem; and there would have been no need to create actions that only serve the purpose of to help maintain the Greased Lightning stacks, so long as the Monk upkeeps the maximum duration of 45 or 60 seconds...
hieh.. But now we have a trait, and opinions and ideas like mine, about Greased Lightning and its stacks, or even the concept that I had built up, to fix Greased Lightning stacks' main issue, while also to make it not a braindead easy and boring upkeep; before 5.4 did happen, are irrelevant now, any way...
And my apologies for the rant.
Last edited by Anahlise_Auhn_Giinslai; 09-26-2021 at 08:50 AM.
[...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
[...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]
Wait, so Huton is not going to be applied via Mudra anymore, but with this new action?
If so, that's actually interesting, since Huton (via Mudra) is something you just need to press once before combat, so it's not like a huge loss to attach Huton to an actual attack... thinking like with the live toolkit, if Armor Crush applied Huton instead of just extending it.
I'm pretty sure you'll still need to use a mudra charge to activate it since everything elemental in a ninjas kit is tied to ninjutsu's , I mean there wouldn't be a point for hide anymore outside of AOE and even then you wouldn't need both charges before using hide pre combat . It could be something that can be done out of combat only like how previously monk had to press meditation 5 times to get Forbidden Chakra to only needing to use press it once out of combat to charge it .Wait, so Huton is not going to be applied via Mudra anymore, but with this new action?
If so, that's actually interesting, since Huton (via Mudra) is something you just need to press once before combat, so it's not like a huge loss to attach Huton to an actual attack... thinking like with the live toolkit, if Armor Crush applied Huton instead of just extending it.
I don't think that GL was hard to keep up either, but it wasn't as easy as Huiton.
I have mixed thoughts on the removal of GL, my main issue with it was that nothing replaced it really.
With the rework to MNK in Endwalker I probably won't mind it as much.
That was the thing... GL upkeep lost its relevance completely as expansions went through, with "improvements", and it became quite pointless and more of a nuisance itself. I wasn't a fan of it when it was actually challenging to keep it up, or even Enochian for this matter, but at least the latter was able to stay interesting for the people that enjoy this stressful playstyle.
Said that, after GL was gone, of course the job became naked and bland, but looking at what Monks are getting to make up for it, the job might finally be interesting for me to play with.
The current Huton is the worst thing about NIN in my opinion. Having to do a noisy 4-key sequence before every fight is a major pain. I'd accept a single key refresh, with no timeout while out of combat.
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