Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    It looks like SGE might have more DPS variety, only one of the abilities looks like it's on a long recast. SO this could be positive, though my fear is there could still be a lot of 1 button spams, so I hope the other techniques are frequent enough to not feel monotonous.

    I like the sound of how it heals too from a gameplay perspective. It looks like it has received some of the stuff people have suggested for improving SCH and it does seem to have taken some of the tactical aspect of SCH's identity, whose identity has already been watered down, so I don't know what it means for SCH's identity, but I do see potential in enjoying SGE, so if I must take any consolation is that there might be a healer for me to enjoy come 6.0

    On the other hand, there are some concerns to come out of it.

    SGE is a shield healer, right? Notice how many non-shieldy heals it gets and how healing is done through DPS too and there being some oGCD heals. This doesn't feel balance for shield healing.

    For the concept to work it needs to be more dependent on its shields than its pure heals. It's why SCH is not a shield healer at the moment even SE call it one, SCH rely a lot more on its oGCD heals than it does shield healing...so it's got more pure healing than shield healing focus and this was my concern because they've still called SCH a shield healer even during this time where its shields are a secondary dependency, which is comparable to my Diurnal Sect AST.

    So my prediction now is that this "pure" and "shield" heal distinction is only on paper but not in practice. The main advantage I felt of this distinction was that it'd mean each healer would only need to be balanced against another healer because of this separation of design philosophies and where their strengths and weaknesses complement each other.

    It's starting to feel like that maybe they should have taken a different approach into trying to make jobs feel unique and interesting. Whilst I can 100% see the potential of a pure/shield set up being a good thing, as I said in my thread months ago, it can't work unless that set up is reflected in job design and in how it's played. If pure heals are the most effective way of healing on a shield healer then it's a pure healer.
    (2)
    Last edited by Saefinn; 09-26-2021 at 07:12 PM.

  2. #22
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    SGE thus far still looks to only be a shield healer to the same extent as SCH; its known shields coming from single target/party GCDs (Eucrasia Diagnosis/Prognosis) and single target/party OGCDs (Haima/Panhaima), though in the latter case the shield is just icing on the cake as the two skills are mostly for the gradual healing they trigger whenever you attack. SE's definition of "shield healer" thus far seems to just be "healer that has shields that are not on a cooldown" so they can consistently reduce incoming damage.

    Its DPS rotation isn't likely going to be much different from the other healers either, as judging from its potencies the priority list is just going to be:

    1. Apply/maintain Eucrasisa Dosis.
    2. Burn Phlegma charges (Preferably while party/raid buffs/debuffs are active)
    3. Use Toxicon if you're going to overflow on Serpent's Fang charges, otherwise save it for mobility.
    4. Spam Dosis.

    That said, I think it still sounds different enough on paper from SCH to be interesting and is definitely the WHM equivalent for shield healers.
    (1)

  3. #23
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saefinn View Post
    It looks like SGE might have more DPS variety, only one of the abilities looks like it's on a long recast. SO this could be positive, though my fear is there could still be a lot of 1 button spams, so I hope the other techniques are frequent enough to not feel monotonous.

    I like the sound of how it heals too from a gameplay perspective. It looks like it has received some of the stuff people have suggested for improving SCH and it does seem to have taken some of the tactical aspect of SCH's identity, whose identity has already been watered down, so I don't know what it means for SCH's identity, but I do see potential in enjoying SGE, so if I must take any consolation is that there might be a healer for me to enjoy come 6.0

    On the other hand, there are some concerns to come out of it.

    SGE is a shield healer, right? Notice how many non-shieldy heals it gets and how healing is done through DPS too and there being some oGCD heals. This doesn't feel balance for shield healing.

    For the concept to work it needs to be more dependent on its shields than its pure heals. It's why SCH is not a shield healer at the moment even SE call it one, SCH rely a lot more on its oGCD heals than it does shield healing...so it's got more pure healing than shield healing focus and this was my concern because they've still called SCH a shield healer even during this time where its shields are a secondary dependency, which is comparable to my Diurnal Sect AST.

    So my prediction now is that this "pure" and "shield" heal distinction is only on paper but not in practice. The main advantage I felt of this distinction was that it'd mean each healer would only need to be balanced against another healer because of this separation of design philosophies and where their strengths and weaknesses complement each other.

    It's starting to feel like that maybe they should have taken a different approach into trying to make jobs feel unique and interesting. Whilst I can 100% see the potential of a pure/shield set up being a good thing, as I said in my thread months ago, it can't work unless that set up is reflected in job design and in how it's played. If pure heals are the most effective way of healing on a shield healer then it's a pure healer.
    Thus far, this is my analysis of Sage's DPS. Keep in mind, we could see some potency changes, but otherwise this is what we're looking at:

    Simple Stuff:
    Dosis III - 330 Potency - Our control for this discussion and our spam spell. Every GCD cast will be based around this 330 Potency number.
    Eucrasia - This basically swaps certain actions for other actions. We'll be using it to apply our DoT rather than having it on its own button. Not a bad idea if you ask me and a great way to lessen bloat both now and for the future. It doesn't change much in practice but I like to think of this as a pre-SB Cleric Stance-flavored La Croix. It tastes like the faintest idea of what old Cleric Stance was.
    Eucrasia Dosis III - 70 Potency 30 second DoT - The only difference between this and all the other healer DoTs (besides potency) is that you have to press Eucrasia first.
    Dyscrasia II - 170 Potency AoE - It's point-blank like Art of War and also is instant cast. I'm a bit disappointed because I kinda liked that each healer AoE was at least subtly different, but it really doesn't mean much, though it's clear that somehow a point-blank AoE is one of the defining features of a barrier healer. No Eucrasia form either.

    Good Stuff:
    Phlegma III- 510 Potency AoE with 2 charges (45 second recast) - This is really the one major advantage Sage has in gameplay that we know of. It's a blatant DPS gain and a very relaxed resource to manage your DPS with.
    Pneuma - 330 Potency line AoE that has a 400 AoE heal attached and a 10% damage reduction buff (120 second recast) - Really cool ability to have. It's entirely DPS neutral which makes a lot of sense as it means you're not pressured to use it on cooldown and can instead wait for situations where it's most advantageous. Honestly, it makes so much sense to have this type of action given the way FFXIV plays that I'm shocked we haven't seen something like this ever before.

    Bad Stuff: (Potentially)
    Toxicon II - 330 Potency ranged AoE *Requires Adder's Sting* - One big caveat with this one is we don't know all the ways that Adder's Sting can be gained, though from the trailer, it seems it can be obtained when your GCD barriers are struck and/or are broken (most likely just Eucrasia Diagnosis aka Sage Aldo). This makes it a cool AoE attack for dungeon pulls, but I'm a little worried that it's otherwise of no significant value in single-target situations. It takes 2 GCD casts to use Toxicon II, making it a 50% DPS loss if you were to actively seek it out. In any fight where using Eucrasia Diagnosis becomes important, then it will allow for you to maintain DPS uptime during movement phases by storing Adder's Sting after those barrier moments, but as many of us know, using your GCD barriers is an incredibly rare occurrence and one that doesn't even happen in a lot of content. Sage has a lot less OGCD healing than Scholar does though, so perhaps you might be pressured to use it more frequently, and perhaps there are ways to gain Adder's Sting in other ways, but otherwise I'm a bit disappointed.

    That's all we know so far. The Benchmark trailer showed multiple instances of a different ranged AoE being used by Alphinaud, but we have no idea what that is and it didn't seem to appear on the hotbar during the demonstration which is unusual. It was even prominently featured in one scene which leads me to believe that it is something we have. My initial thought was an AoE DoT but it's impossible to tell at this point.


    Having said all that, the only real deviation from the norm on a consistent level seems to be Phlegma III as a sudden and unique GCD burst attack that we'll be using semi-frequently throughout the fight, and the need to press Eucrasia in order to apply our DoTs. You can use Pneuma to heal the party without dropping DPS once per 2 minutes which is nice, but it's not really a part of our DPS "rotation," and Toxicon II is seeming like a worse version of Afflatus Misery outside of AoE. Potencies can change of course, and that's at least one action that we know exists that we haven't seen, so who knows, but it doesn't look like Sage isn't stepping that much farther out of their comfort zone than it would first appear.

    My Wishlist:
    Honestly, I think a really easy solution that could help would be to have added:
    Eucrasia Dyscrasia II - 35 Potency AoE DoT (30 seconds)
    Eucrasia Toxicon II - 80 Potency AoE DoT (24 seconds)
    These additions would've given us just a little bit more to work with while DPS without adding any buttons. Both would be very slight DPS gains against single enemies, and being DoTs, wouldn't add to excessive burst potential on dungeon mobs (Could even add secondary target depreciation). The fact that the DPS gains would be very slight over Dosis III means that players are also not particularly punished much for not maintaining them, thus giving the casual audience that safe out that they seem to strive to maintain. It would be a win-win situation in my eyes.
    (0)
    Last edited by ty_taurus; 09-27-2021 at 04:51 AM.

  4. #24
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by ty_taurus View Post
    Thus far, this is my analysis of Sage's DPS. Keep in mind, we could see some potency changes, but otherwise this is what we're looking at:
    My guess is that the benchmark skill is ST and another way to spend the sting. Doesn't make sense that the only place you can spend that resource is on an AoE that isn't different from the main attack.

    It does seem like Sage brings alot more to the table compared to other healers though. Ultimately everything transits to damage and that 510 potency attack blows SCH out of the water because it's a pure gain.
    (0)

  5. #25
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    . The same can be said for job reworks such as MCH, PLD, NIN, and the upcoming SMN and MNK are now some of the best, flashy, and fun jobs to play in this game.
    Highly disagree on that, 2 of which aren’t even out yet and I’ll say SMN can win a beauty contest but this isn’t a pageant, people hate healers for doing the 1-1-1-1 and that’s why MCH is so great because that’s untimely the burst phase
    (1)

  6. #26
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BooPoo View Post
    My guess is that the benchmark skill is ST and another way to spend the sting. Doesn't make sense that the only place you can spend that resource is on an AoE that isn't different from the main attack.

    It does seem like Sage brings alot more to the table compared to other healers though. Ultimately everything transits to damage and that 510 potency attack blows SCH out of the water because it's a pure gain.
    Regarding how we play, though, it still will be a fair amount of Dosis III spam. You only get a charge of Plegma III once per 45 seconds, which isn't super long, but not really short either.

    If that action is in fact a single-target spender for Adder's Sting and is at least 660 potency, then that would definitely make for a good addition to the resource. If that's the case, then actively and proactively using Eucrasia Diagnosis becomes a regular and common part of our GCD usage. Again, it really depends on the specifics, but as long as the barrier duration is long enough, it will likely break on the main tank reliably throughout the fight, and you'd be rewarded with DPS neutrality or, dare I say it, a gain? Not to mention the healing you provide is also slowing down the rate at which healing is required otherwise, so even if it is exactly 660 potency, it could still be viewed as an indirect gain.

    This is all speculative, though, so we shouldn't hold our breath quite yet.
    (0)

  7. #27
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by ty_taurus View Post
    Regarding how we play, though, it still will be a fair amount of Dosis III spam. You only get a charge of Plegma III once per 45 seconds, which isn't super long, but not really short either.

    If that action is in fact a single-target spender for Adder's Sting and is at least 660 potency, then that would definitely make for a good addition to the resource. If that's the case, then actively and proactively using Eucrasia Diagnosis becomes a regular and common part of our GCD usage. Again, it really depends on the specifics, but as long as the barrier duration is long enough, it will likely break on the main tank reliably throughout the fight, and you'd be rewarded with DPS neutrality or, dare I say it, a gain? Not to mention the healing you provide is also slowing down the rate at which healing is required otherwise, so even if it is exactly 660 potency, it could still be viewed as an indirect gain.

    This is all speculative, though, so we shouldn't hold our breath quite yet.
    I really like that design. Looks like they are getting good at tying heal/damage resources together on healers. It's basically a slightly more complex and interesting version of blood lilies.

    I am worried though since so many damage abilities outside of the normal spam would make Sage too OP. I expect other healers to have things to compete with Sage for rOutput (buffs, debuffs, bigger default WHM nuke etc.)
    (0)

  8. #28
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    One thing that concerns me with Sage is how DoTs are applied since you need to use Eucrasia first. It's going to be very annoying to DoT everything as you're moving while the tank is pulling.
    (0)

  9. #29
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BooPoo View Post
    I really like that design. Looks like they are getting good at tying heal/damage resources together on healers. It's basically a slightly more complex and interesting version of blood lilies.

    I am worried though since so many damage abilities outside of the normal spam would make Sage too OP. I expect other healers to have things to compete with Sage for rOutput (buffs, debuffs, bigger default WHM nuke etc.)
    Well in terms of damage output, we don't know what the potencies are for any of the other spells. For example, Broil IV could perhaps have a potency like 350, or even 380 in contrast to Sage's 330, and while I wouldn't hold my breath, it is possible that they could've restored a DPS button or two in order to keep up with Sage. We do know that they mentioned enhancing Scholar's barrier elements to some degree, likely something that contrasts against Sage's Adder Sting, and it has Chain Strategem. Meanwhile Sage appears to have no DPS utility and will need to compete with Chain Strategem through DPS uptime.

    If Sage's DPS does end up outperforming Scholar, than they could always just lower potencies without needing to take away Plegma. I don't think the gameplay is going to change much or at all across the expansion's lifespan at least
    (0)

  10. #30
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    The Sage looks quite fun to me and I'm very excited to play it. However, I'm concerned about the number of regens they have. A shield healer shouldn't really have 3-4 different regens, that is what WHM and AST are for.
    (1)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread