I notice a lot of the abilities* are like "self and party members around you." And since you can always focus your "passive" heals on the tank I think a big part of this job's design philosophy is a healer that never needs to break target with the enemy, which will be lovely for controller players.


*shared here if anyone hasn't seen them yet:
https://forum.square-enix.com/ffxiv/...y-SGE-tooltips