Playstyle should vary. There should be healers that bring more pDPS (Sage?), healers that bring more rDPS(AST etc.) and healers with more utilities which translates to DPS. We shouldn't tunnel vision into only one variation.Huh? Glimmer of Light still exists. It’s a talent instead.
And in WoW, the healer DPS was problematic because people would be turned down if you were the wrong class. Something Yoshi-P is very focused on preventing. Homogenization sucks, but it really helps to attain that balance.
I think the only two ways is either to change encounter designs or change healer to a support philosophy.
I’m not big on giving healers more complex DPS. I’m also not a big fan of making healing more stressful. And certain heal mechanics that other MMOs use would become unbalanced because of WHM Benediction.
I am a big fan of increasing the utility methods of healers so that they can contribute to the team without stepping too far on the DPS territory. Though arguably, adding a “utility rotation, why not just add a DPS rotation?
In a balanced world: playstyle preference.
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