Quote Originally Posted by Xaphire View Post
While I do understand the desire for more challenging, lower player count content - regular roulette (despite being called expert roulette) will not be the place it is added. I know people don't like when other MMOs are referenced, but the early heroic dungeons in World of Warcraft's cataclysm expansion tried to bring back more challenging mechanics to its dungeon content and what happened was a tier of content that couldn't be completed by casuals, players sitting in queues for 40 minutes for a one-in-five chance of being able to clear the assigned dungeon.

The developer team has said in the past that they want dungeon content to be easily accessible to all the player base, which is a big part of why it isn't particularly challenging. The average skill level of players is surprisingly low.
Cata heroics I think were the right way to go for Blizzard. The problem came from coming out of WotLK where we were face rolling heroics and ignoring mechanics left and right. People got used to that and the second something actually posed a threat and they had to read a mechanic, they started to cry. It's why WoW is the way it is now.

But idk how much harder they can make dungeons. They reuse the same mechanics over and over and over so much so that nothing seems like a curveball anymore. Even if you do get hit by something new it barely hurts and it's pretty clear what you have to do to avoid it since SE pretty much spells it out for you.