Quote Originally Posted by Snorky View Post
Wouldn't it be awesome to have 3 different scenarios for dungeons set on random or even more? I don't think difficulty is the real problem. Making the same encounter on different maps or different reactions by the boss. Trash packs I could care less about. It would be a lot of work for the devs but I think it would be the first of it's kind.
I've always had this thought of a dungeon that rotates between 4 different phases as opppsing factions rotate their claim on the area, while the fates around the entrance rotate with it. (Say week 1, faction A claims the territory and you are there to weaken their hold, week 2, faction B sieges it now that A is vulnerable and you are there to create chaos, week 3, B claims the area, and week 4 A attempts to retake it.) Allows for a lot of asset and mechanics reuse, but you get a different experience each week for a month because of how the mechanics overlap and interact.