Quote Originally Posted by AnotherPerson View Post
Excuse me, but when you said Essential Dignity = Afflatus [Solace/Rapture?] and Celestial [Intersection?] = more or less = Benediction ... there's a huge difference between how those skills work and function and how you think they function...

Essential Dignity is an single target oGCD heal at a fairly low cooldown and used best when the person being healed has less HP. Afflatus Solace / Afflatus Rapture is a GCD skill that is tied to the resource generation of the Gauge, and in the case of Rapture, it becomes an AoE heal.

A Celestial Intersection being a 30 second cooldown and a Benediction being a 180 second cooldown is two entirely different concepts... especially when one heals a certain amount/shields and the other is a full HP bar heal.
Then call it better like afflatus = celestial or essential = benediction?

It doesn´t change the possibilities you´ve in your kit. Just because 1 cd is a full heal and the other heals more the less HP your target has, or that you need a lily or just have a bunch of cd´s on it, doesn´t really change their use. You´ve x aoes, x bubbles, x gcds, x ogcds and they´re tweaks with "heals more / heals less / can be used up to x times / different cooldowns based on the impact".
It´s like saying that "but WHM bubble gives 10% more life while SCH bubble grants 10% less damage". Yes they work slightly different, but the use and end-effect is the same. In kind of healing AST and WHM will become finally the same class. Their difference is RDPS in form of cards vs ADPS with a selfbuff and lily-attacks, while one might be still a bit more movement friendly. But this is something we don´t know yet with all the movement and casting time changes which will arrive with 6.0.

It doesn´t make sense. If you can play one, you can play the other. But if you can play WHM or AST, you´re not able to perform well on SCH immediately, unless you just spam heal and ignore all the tools. It´s a gameplay difference AST and WHM won´t have anymore.