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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ToodlesElNoodles View Post
    I think SCH had 18 ogcds.

    A 1.5sec Broil is big for SCH. Boring. But big.
    A lot of those OGCDs are limited by the Aetherflow Gauge, the fairy gauge if they don't really change it, or CD timers.

    Having 18 OGCDs is amazing until you can't cast most of them reliably.

    Having said that, I really hope they improve the Fairy AI and maybe add an ability or two because with a 1.5s GCD, that allows for a lot of possible fairy weaving.
    (2)

  2. #12
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Oh hey something you missed:

    The 2 charges are for Divine Benison, not Thin Air.

    The SCH is also getting a new single target buff ability. It kinda looks similar to Selene’s old Fey Light/Wind animation effect. I’m speculating it’s probably a Haste effect,
    (1)

  3. #13
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    The 2 charges are for Divine Benison, not Thin Air.
    You can clearly see the WHM use Thin Air twice. They also use Divine Benison on themselves and a target party member as well.
    (2)
    Last edited by IllyaPrisma; 09-24-2021 at 03:03 AM.

  4. #14
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Ah i see it now. Thanks!
    (2)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QooEr View Post
    Can you give some examples on these plenty of other things to be excited about regarding healing? With us getting more free healing (totally not an overblown niche btw) and dps getting more mitigation i can only see ourselves getting even more healing downtime as before. unless every savage fight in endwalker hits as hard as TEA, but we all know its not gonna happen.
    Speaking personally,

    Moving into this current expansion, I think a general userbase is understating how expanding and improving mechanics is in general a better course of action than, say, adding another DoT. This is why for Astrologian, I'm personally in a wait and see mode. What does the self buff entail, and what does the Starshower do? Someone pointed out the second-to-last action utilized by the Astrologian showcases the clock-symbol seen on previous time related abilities. How will this work out? Need to know more (And if there is more information, pray tell, I must needs knowing)

    Sage utilizing Better-Dark-Arts is a good showcase. This is one of the ways they can increase action counts while keeping individual button mapping under control, and while it may not amount to anything now, provides ample opportunity moving forward. This is a good mechanic. I hope to see it expanded in its use and the healers who utilize something similar.

    Scholoton is...memeworthy, for certain, and my hope is that they realize that mobility is fun. Lost Impetus is one of the most entertaining skills to use in Bozja. Barring that, the idea of "Granting mobility" is an excellent avenue for identity carving utility, and it can be done in several ways. Scholoton's current state (that we know of) isn't great, but it could be. They just need to stop being afraid of giving the different jobs different and fun extras.

    White mage is probably the second weakest showcase here, and it doesn't quite show anything to be overly excited about from a mechanical standpoint. The "Totem" is fine, just like Earthly Star is fine, but I'm a pretty insistent believer that if you have placeables, you need to be able to interact with them. I've been this way for Earthly Star, and I'm no different for Healing Tide Totem. For example, if this Totem could be interacted with, it memorizes the first two actions you cast upon it, and then applies that to all applicable targets in range. That'd be pretty neat. Want to raid buff the party? Cast Heart of Water upon it. Want to turn a group of adds into ash? Cast Misery on it. These are the sort of mechanics that need to be added. Not saying we can't have more damage buttons, but individually each button should bring something new to the kit as well, not just a potency number.

    Finally, and this is more speculation, and fairly long.

    Ever since Heavensward, the problem children of each expansion have been those who did not get a clear and directed design goal, particularly ones who flip flop every expansion to a new design. This might be shocking to hear, but ARR was never more than okay in Class design, and YMMV in HW. That isn't to say I didn't find something to enjoy in each - Just that the wider we set our scope into games and how they're designed, the less exceptional early FF14 becomes (and even modern) in terms of gameplay. It's serviceable, and at times can be excellent.

    In Heavensward, I would say only Black Mage and Dragoon found their design to follow. Every change, every adjustment, every new ability serves a central design theme solidified here. You can argue the same for Summoner, but it is hard to pinpoint Summoner given how majorly it is reworked every expansion.

    Since then, each expansion has seen the modernization of a select few jobs, and the addition of more that are designed with the current gamestate in mind. Stormblood's Samurai and Red mage weren't perfect, but their central design is being expanded upon still. During Stormblood, Warrior for weal or woe got its central theme here in 4.2. Paladin's core design got solidified here, as well as Bard, who while it has some issues currently and may still have them, is still having the central design they established in StB being worked instead of redone.

    In Shadowbringers, we have Gunbreaker and Dancer. Machinist, for weal or woe, is solidified here. Ninja was given its modernization in a patch, and Monk began its transition. I'd argue White Mage belongs here, but some would disagree. Dark Knight probably belongs here, but there's always the chance for a significant shake up in 7.0.

    Looking forward, we have Sage and Reaper who both seem basically complete. Monk and Summoner are given their new design and I see no reason Monk will change moving forward. Summoner is a meme at this point, so even if it was perfect, it's getting changed in 7.0, look forward to it.

    In short - Effectively every single job except White Mage, Astrologian, and Scholar have been given a 'current' glow up/down, depending on your POV. While I personally don't think White Mage will see a rework, it can be expanded with little issue if they are willing to play that risk. Astrologian may have its new design for moving forward, but it's too early to say. Scholar? Scholar still needs work.

    So while again this is pure speculation, I would expect in 7.0 we get 1 new job (Scouting armor DPS because we have to have 3 different armor types for melee else the world will end), and a Scholar Rework, if it doesn't happen before that. This brings our total mainline job total to 20. 10 melee with a 4/6 split, and 10 ranged with a 4/6 split between Tank, healer, and DPS. Hopefully all of them jive more with the future-current gamestate as well.


    But that whole blurb is admittedly far too optimistic for what history has shown.
    (2)
    Last edited by Kabooa; 09-24-2021 at 03:16 AM.

  6. #16
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,729
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IllyaPrisma View Post
    There are plenty of other things to be excited about with regards to Healing and we still hardly know anything.
    The fact that we hardly know anything is a reason to not be excited. We're guaranteed to be losing stuff. Basically any spell that wasn't in the showcase could be removed, and even the things we saw could have been changed dramatically. I think Yoshi made a weird comment about Holy's stun effect, maybe that'll be gone. We'll have to wait until the media tour to be able to say if anything is actually good or bad.
    (8)

  7. #17
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fawkes View Post
    Holy's stun effect, maybe that'll be gone.
    He specifically said that he wanted to give each healer something unique with their AoE and not take away identity from Holy...

    Also, Holy has made WHM the best Dungeon Healer hands down for the longest time running
    (1)

  8. #18
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ExcogEnjoyer View Post
    While the changes themselves are good in a vacuum, the problem is that they're changes that don't actually address the design contradictions of healers and the game itself, nor do they fix the issue of healers having only 2 buttons to press during downtime.
    Two buttons during downtime is a good thing. I want to play soraka and yuumi not zed who can heal and has lots of mechanics. You healers need to be grateful you won’t have to deal with the pain of openers and rotations made by the balance etc. You get to just play the game and enjoy healing when needed and broil in the meantime it’s stress free. And let’s people casually heal content instead of everything being hardcore.
    (2)

  9. #19
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Two buttons during downtime is a good thing. I want to play soraka and yuumi not zed who can heal and has lots of mechanics. You healers need to be grateful you won’t have to deal with the pain of openers and rotations made by the balance etc. You get to just play the game and enjoy healing when needed and broil in the meantime it’s stress free. And let’s people casually heal content instead of everything being hardcore.
    Soraka in league has to hit her q to heal herself and the put a big regen when they heal, yuumi also is supposed to use her missle and jump out and auto attack for mana and a shield. you're really playing league wrong if all you're doing is healing lol.
    (5)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Two buttons during downtime is a good thing. I want to play soraka and yuumi not zed who can heal and has lots of mechanics. You healers need to be grateful you won’t have to deal with the pain of openers and rotations made by the balance etc. You get to just play the game and enjoy healing when needed and broil in the meantime it’s stress free. And let’s people casually heal content instead of everything being hardcore.
    I hate the idea of conforming to the lowest common denominator this way because it directly gimps everyone who wants something more than the barest of bare minimums by outright denying them the option to do more. Why? There absolutely should be more to do when healing isn't needed, whether that's more direct DPS, buffing, or other forms of utility. If you don't like that then just don't do it. If you're a casual player, then you won't be touching raids anyway so why does it matter if you intentionally underperform? Take all your DPS buttons off your hotbar and play the way you want, then let the rest of us that want to do more be able to do so.
    (18)

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