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  1. #1
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    The Healer changes for Endwalker are good

    Personally, everything I've seen so far has made me incredibly optimistic about healing in the next expansion. I haven't really seen any hype yet surrounding healers, and I believe there is plenty of reason to be excited.

    Here are things that I noticed that peak my interest:

    WHM is seen with 2 stacks of Thin Air
    Displacement/Totem Healing
    Holy/Misery Upgrade/Additional Skill

    AST has Lord and Lady of Crowns returning as their own ability
    Lord causes the enemy to flinch, signifying that it is likely AoE Damage
    Lady causes what appears to be a healing affect on the Reaper, signifying AoE Healing
    Divination is no longer tied to Seals
    Seals provide AST a self buff
    Meteor Shower also appears to be a damaging ability

    SCH is being given an in-combat party-wide movement increase
    It's funny to meme about, but the actual potential of this skill is incredible
    I agree that SCH drew the short straw on flashy abilities however.

    SGE is able to heal their designated target by dealing damage.
    This is something I'm probably the most excited about, since this could be a platform for experimenting with Healers dealing damage in order to heal. (unlikely)

    The numerous requests and complaints about complexity for Healer damage rotations has clearly been answered with a firm "No" on several different occasions, most recently in the 9/17 Live Letter. There are plenty of other things to be excited about with regards to Healing and we still hardly know anything.
    (13)

  2. #2
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Be careful with your optimism in this section of the forum. The natives are busy running around with torches and pitchforks.
    (13)

  3. #3
    Player
    ExcogEnjoyer's Avatar
    Join Date
    Sep 2021
    Posts
    53
    Character
    Ahmea Antimony
    World
    Malboro
    Main Class
    Bard Lv 90
    While the changes themselves are good in a vacuum, the problem is that they're changes that don't actually address the design contradictions of healers and the game itself, nor do they fix the issue of healers having only 2 buttons to press during downtime.
    (40)

  4. #4
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by ExcogEnjoyer View Post
    While the changes themselves are good in a vacuum, the problem is that they're changes that don't actually address the design contradictions of healers and the game itself, nor do they fix the issue of healers having only 2 buttons to press during downtime.
    In essence, this.

    SE may be saying 'No' to improving healer DPS/downtime options, but the developer can be wrong. And in this case, SE really is shooting themselves in the foot.
    (30)

  5. #5
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    As someone else has pointed, those tools would be great on already well designed and fun jobs which is something healers arent

    Its like having a great keyboard on a shitty 1995 pc, yes the keyboard may be the best ever made but wont change the fact that the pc you have can barely do anything.
    (9)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by IllyaPrisma View Post
    AST has Lord and Lady of Crowns returning as their own ability
    Lord causes the enemy to flinch, signifying that it is likely AoE Damage
    Lady causes what appears to be a healing affect on the Reaper, signifying AoE Healing
    Divination is no longer tied to Seals
    Seals provide AST a self buff
    Meteor Shower also appears to be a damaging ability
    Yeah, this shakeup to the cards seems pretty neat. I'm looking forward to getting my hands on it and am eager to see what more the media tour reveals~
    Also, that Meteor Shower is gonna be bomb for gposing~
    Also, I think it's pretty funny that both of the healers (AST and Sage) that emerged from the devs efforts to make Chemist are now self buffers.



    Quote Originally Posted by IllyaPrisma View Post
    SCH is being given an in-combat party-wide movement increase
    It's funny to meme about, but the actual potential of this skill is incredible
    I agree that SCH drew the short straw on flashy abilities however.
    I admit, I find this ability quite confusing in concept.
    Can you elaborate? What incredible potential do you see in it?



    One of the big things that peaked my interest is how all the healers main DPS spells are gonna have shorter cast times.
    Correct me if I'm wrong, but this means that Broil and the like will be like AST's Malefic in that the cast time is short but the cooldown is unchanged so you have weave room?
    If so, damn, that's excellent news. I've always jived with that so much that after picking up AST the other healers have just felt awful to play for me. Everyone getting a built in chance to weave is really gonna open the role up for me and I'm excited to expand~
    (2)

  7. #7
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ItMe View Post
    Can you elaborate? What incredible potential do you see in it?
    Imagine Group Speed Bonus and Damage Mitigation for Heavensfall ~
    New Melee Uptime Potential and Prog Possibilities ~
    The timing and placement of most mechanics is based on Damage Output and Character Movement Speed.
    If you add an additional form of Movement Speed Bonus on top of sprint, mechanics become that much more manageable
    (3)

  8. #8
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i agree that sage looks good and ast changes look promising, but if anything its because they got more stuff to do when not healing.

    but beyond the QoL on the filler dps cast times, what did whm really get? the last thing whm needed was more healing. All for what, so i can spam even more glare?

    Quote Originally Posted by IllyaPrisma View Post
    The numerous requests and complaints about complexity for Healer damage rotations has clearly been answered with a firm "No" on several different occasions, most recently in the 9/17 Live Letter.
    The devs arent infallible. remember how 5.0 monk was the iteration they were most proud of.

    Quote Originally Posted by IllyaPrisma View Post
    There are plenty of other things to be excited about with regards to Healing and we still hardly know anything.
    Can you give some examples on these plenty of other things to be excited about regarding healing? With us getting more free healing (totally not an overblown niche btw) and dps getting more mitigation i can only see ourselves getting even more healing downtime as before. unless every savage fight in endwalker hits as hard as TEA, but we all know its not gonna happen.
    (11)

  9. #9
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Ya, they said that at the beginning of the healing slide that healer dps spells (guessing specifically Glare and Broil) will be 1.5sec (assuming it’s still 2.5 sec recast per the Dosis tooltip).

    Given SCH’s rep as the ogcd healer, this is amazing as you don’t have to do the Ruin 2+ED double weave to not be at a dps loss for missing out on a Broil.

    I think SCH had 18 ogcds. AST has 16 (not counting Noct/Diurnal sect), and WHM has 9 (not including Fluid Aura).

    AST already has a 1.5sec Malefic. A 1.5sec Broil is big for SCH. Boring. But big.
    (1)

  10. #10
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by QooEr View Post
    Can you give some examples
    I listed the things I am looking forward to. And when I said "other", I was referring to focusing on something other than the countless number of times the Devs have shot down healer damage complexity. That is referenced in the previous sentence.
    (1)

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