Thanks for your input. But yes, its not helping to fill the whole thread with: "the devs said".
Besides its a "non-argument" for your own opinion on that topic.
Thanks for your own personal opinion.
And first: the game has tons of hours and content to put in (and new upcoming full new jobs as well) and the content is growing extremely. Of course the most obvious positive benefit would be that these jobs would share the exp / level just like SCH/SMN.
So if you level up a beast master for example (dps / pet tamer class) and you normally arent into tanks that much you automatically would level up warrior, too (and maybe would enjoy highlevel WAR then, too who knows). So it also would increase the playerbase of multiple class roles, too on the other hand. I for example played my maurader until lv 14 or something? (and i play since 2011 ;D). Yes maybe i am weird, i play since 2011 and havent maxed out all, but i for a reason play here and thenAnd slowly when coming back to the game i feel i cant keep up with the content or leveling up classes i would like to play. For me it wouldnt need complete new classes all the time, thats why i liked the idea to have the same base class / playstyle with a different twist to it. (which could be refreshing, too)
Secondly we miss out on different specs in this game, a second job would give the players the opportunity to switch over to a slightly or different play style of the same base class.
How often i hear that people wished to play a pure ranger class instead of becoming a bard - or Final Fantasy XI players (or pet class lovers) would like the idea to play a dragoon with a wyvern pet. A second job class would give us the opportunity to have a variety of the same base class without having skill trees / specs.
I mean if you play the same job with the same skill set over and over, wouldnt it be refreshing to switch over to a slightly different skill set at times?