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  1. #21
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    You want two new pet jobs when the devs since they added the two current pet jobs have been a hassle to make good on the pet side of things. Egis and the demi summons not only have been semi clunky for years but also non responsive at times. Heck before ShB you used to need a macro to make sure your fairy healed who you wanted to and as often as you'd want them to. What makes you think more pet jobs would be better? Also it's taken them this long just by going off of looks to have somewhat fixed one of the two jobs linked. Meanwhile the other one looks like it's on it's knees begging for the player base not to shoot it in the back of the head and roll it's body into the ditch.

    Just because someone says oh this most likely won't happen because the devs have been fairly firm in their choice to not have any other branching jobs doesn't mean you get to go and say that their opinion is invalid. You say you want a discussion, yet are dismissing opinions that don't jell with yours. Or that you see as an opinion.
    (7)
    Last edited by SannaR; 09-24-2021 at 03:13 AM.

  2. #22
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by ItMe View Post
    Considering how much emphasis they put (and are made to put by sales and upper management) on the excitement of new jobs to help sell expacs, I don't think we can expect them to do something that would compromise t
    Something that could be added in patches (summoner was added via patch for example and i am not sure, ninja maybe, too - dont remember). Though i think that Beastmaster is a very exciting job that many players would look forward to.
    (0)

  3. #23
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tonkra View Post
    Something that could be added in patches (summoner was added via patch for example and i am not sure, ninja maybe, too - dont remember). Though i think that Beastmaster is a very exciting job that many players would look forward to.
    Arcanist, smn, and sch were released with 2.0.

    Ninja released in 2.3 I believe.


    The point is that it would be a lot more work to integrate them in with existing base classes, on top of basically being entirely new jobs...

    So just make them new jobs.


    They also talked about wanting to entirely remove classes, but that would break other things, so they haven't yet done so.
    (11)

  4. #24
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Tonkra View Post
    snip
    I mean if you play the same job with the same skill set over and over, wouldnt it be refreshing to switch over to a slightly different skill set at times?
    But why couldn't you simply have a Ranger job that would not be tied to the archer class then?
    Even regarding the leveling aspect, if time is really an issue for you, I would argue that it is a lot more time efficient to release a separate job.
    For example, imagine I currently main Dragoon and don't have anything else levelled up.
    Next expansion comes out, and they announce Ranger and an increased level cap at 99.
    Two options :
    1) It branches out of archer. What does it mean? I have to level my archer from 1 to 30, and then continue playing with my low level rotation until I reach much higher levels
    2) Ranger is released as a separate job. Starts at level 80, and potentially have immediately access to a large portion of its toolkit.

    So basically, your options is good for people who only leveled the class which is getting a new job.
    But option 2 is better for people who only leveled one class.
    Option 1 might also be a bit better for people who have everything leveled up and don't want to spend too much time leveling (but as someone said earlier, I think having many jobs to level up is part of what makes roulettes healthy).
    Personally, I know I would rather level each job individually though. But that might be a bit masochist.
    (5)

  5. #25
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by kaynide View Post
    I agree with the devs; I would rather a completely new job with completely new weapons, not “Paladin, but he’s a healer now”.

    It doesn’t serve the game- having a player spend less time in game, by way of leveling jobs, loses revenue if you level two jobs at once
    I get that argument. I dont know what the statistics about maximizing every class in the game is. But with every expansion comes a new level cap.. new jobs to level, new content to go through.
    I personally feel i cant catch up with the content and the classes i like to play anymore (since the amount of classes is growing and growing + the level cap) , because it feels to be "too much content". This can kill motivation and money, too. By the way.

    I guess many players in FF14 dont quit, because there is "nothing to do". And secondly it doesnt stop the devs to develope complete new jobs for an expansion simultaneously, too.


    It doesn’t serve the player well, as a player might level job X exclusively on dps, then be pressured to heal or tank which they have no experience and possibly interest in doing.
    Seems to work for SCH / SMNs i guess. And being *slightly pushed into a role can also result in discovering an other job role / class for yourself (other than dps), too.


    Just saying.

    Quote Originally Posted by Garnix View Post
    But why couldn't you simply have a Ranger job that would not be tied to the archer class then?

    First: They'd share the same weapon. Secondly: they wouldnt need to develope a whole new job. It would be more like the same base class / job with a refreshing new twist / spec.
    (0)
    Last edited by Tonkra; 09-24-2021 at 03:05 AM.

  6. #26
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Not really a fan of more job stones. It takes more slots in the armory, which doesn't look infinite (SE wouldn't remove belt and give slots to weapon and rings if they can just simple add more pages to the armory system).


    If any, I prefer job stones get removed.
    1) Like I said above, it will liberate more slots for something else.
    2) I know about souls for masterwork (or whatever they are called with) crafters that also use job stone page, but I say let just nuke that system and let everyone access exclusive master recipes already. That system is very outdated.

    3) Base classes should just get upgraded straight into jobs. It saves headache with people who run lv30+ dungeon without job stones. Though, I favor a system that let players to become devolve base classes at will, because nuking base classes will also remove their shortcut bars, which may break many macros that utilize base classes' shortcut bars.
    4) Yeah, I know about summoner/scholar too. The solution is just using their weapons to change between classes instead of job stones.
    (5)

  7. #27
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Trust me I would kill for a ranger class, Hell sometimes I do content without a soulstone just to pretend.
    (2)

  8. #28
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Having SMN and SCH both branch off Arcanist apparently caused some issues back in ARR though I think the main reason they didn't move forward to do something similar with the other base jobs to have them essentially have 2 role advancement options via job stones was the people complaining here after they got matched in DF with a SMN main that switched to SCH because they didn't want to wait for the DPS queue and hadn't bothered to gear the job or learn how to play it.
    (1)

  9. #29
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    They already have a LOT of time in adjusting classes for every expansion, this would give them way more work to do than just adding a couple every expansion.

    Plus I think it's way too late to do back to the old stuff like that, that hasn't really been adjusted much since ARR, minus stuff like giving every tank their tank stance at super low level.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  10. #30
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Tonkra View Post
    First: They'd share the same weapon. Secondly: they wouldnt need to develope a whole new job. It would be more like the same base class / job with a refreshing new twist / spec.
    They wouldn't though.
    SMN and SCH both use books. But not the same books.
    WHM and BLM both use two handed staves despite being different classes.
    So both jobs could have a bow without having the same base class.

    To be honest though, I also want a Ranger job. But I kinda want it to get a crossbow instead of a bow.

    Edit: and as proven by SCH and SMN, your second point is not valid. The two jobs have nothing in common anymore.
    (7)
    Last edited by Garnix; 09-24-2021 at 04:43 AM.

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