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  1. #131
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    ah, the fists of actions. verily, those are bad design... and they make little sense, to begin with, in my opinion.. since they seem to be more akin to magic, than aught else, and I have no memory of monk's identity ever to include "Elemental Brawler" in it....I have no idea what plans the Dev Team has for the Fists of actions, but I have been to write up and work on my own ideas for them...
    I had concept ideas to re-design the fists of actions from toggle passives, to GCD WeaponSkills with a CD, that require forms like our other WeaponSkills, one for each form, with the aesthetic idea of to convert them from magic enhancements into Chakra-power Martial arts, and in order to add a bit more into the Monk rotation... I am still to work on the details of those concepts, though...
    Not quite done with to complete it, yet.. as I need to in full theory-craft the CD parts of the re-design concept.

    as for oGCDs... I think we will need to wait, see if Elixir Field and Tornado Kick were in fact made into blitzes, or if it was just similar animation, and those two are still around. That said, I am all for more oGCDs on Monk. If Monk has enough oGCDs, with different CDs, Monk could even single-weave as a constant, and gain a illusion of speed that makes it feel even more fast.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 09-23-2021 at 06:34 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #132
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kahnom View Post
    Yes, you sum it up pretty nicely.
    Not a single main MNK complain that “its too fast”.
    Fast GCD is what we signed up for and that’s why we called ourselves main MNK.
    I always interpreted that more as the developers being worried they would have a harder time balancing such a fast job to the other DPS than us having trouble playing it. But they always reword things so play down troubles they might have as troubles we would have.
    (1)

  3. #133
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    (0)
    Last edited by Bhearil; 09-23-2021 at 09:36 PM.

  4. #134
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bhearil View Post
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    Ok, that's not funny if its true.
    (0)

  5. #135
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kahnom View Post
    Ok, that's not funny if its true.
    There is no reason for this to be true. I can't think of any other multi-hit animation locking anyone into place like DRG's Jumps which were always a special case.

    It's not like Tornado Kick is locking us into place right now or anything.
    (0)

  6. #136
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyarlha View Post
    There is no reason for this to be true. I can't think of any other multi-hit animation locking anyone into place like DRG's Jumps which were always a special case.

    It's not like Tornado Kick is locking us into place right now or anything.
    There's at least one case of a pure attack locking you in place in Assassinate, but I'd be surprised if they put it onto any of the Blitzes.
    (1)

  7. #137
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's at least one case of a pure attack locking you in place in Assassinate, but I'd be surprised if they put it onto any of the Blitzes.
    Yeah assassinate has quite a long CD so it's not too bad. But the Blitzes will be used a lot, so it would be quite dangerous to have a massive animation lock on them...
    (0)

  8. #138
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bhearil View Post
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    Not really. Just something you work around.
    (0)

  9. #139
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Kabooa View Post
    Not really. Just something you work around.
    Having something "you work around" when we are gonna use that move quite often on a really fast class is not something anyone would enjoy, moreso if you are trying to maximize your damage and the animation locks forces you to delay and lose dps or eat the atack (this is NOT the same as "stop dpsing and get away from the boss" moments). The animation lock its still quite annoying as a Dragoon and they are a far slower job and it was originally FAR WORSE (dead Dragoon memes spawned from those dark days) until they later reduced the lock

    Really hope it doesnt lock us in place, dont screw up Monk again

    Elixir Field finisher doesnt seem to have any lock but an atack teleporting you to deal several blows before slamming the floor and moving to the original position again reeks to animation lock as hell, hope im being proved wrong
    (0)
    Last edited by Bhearil; 09-24-2021 at 02:40 AM.

  10. #140
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Morzy View Post
    With GL going away, losing some positionals for the sake of 'making the job easier'
    I have loved Monk since 2.x, but it seems like SE doesn't know what to do with it anymore
    How is it even possible to come to those conclusions if you've played Monk for years? ShB Monk is pretty much the easiest the job has been since ARR and EW finally seems to bring back some complexity at first glance. Masterful Blitz and its interaction with PB & formless shifts looks way more involved than two positionals and OGCDs, especially considering that we'll be generating more chakra which would have made overcapping even more of a pain than it currently is - it'll likely still be a problem in EW but to a much smaller degree.

    People seriously need to look at the bigger picture:
    - we'll be using PB more than twice as often (that alone already makes up for losing 1 OGCD) and in a complete new and seemingly engaging way, which really can't be said for the DK and LF spam
    - more RoF burst windows that will most likely need more planning and careful execution to get the most out of each individual Blitz
    - RoW, while not especially exciting, fits thematically and is an added OGCD
    - more chakra due to PB and BH changes = more OGCD usage

    I mean, being disappointed with some of the changes is fine but it's kinda mind-boggling how many "veteran Monk players" are seriously suggesting that the upcoming changes will make the job easier when everything points to the contrary.

    And all of the above isn't even mentioning that we haven't seen a single skill or trait above level 82 thus far; I'd honestly be very surprised if the media tour coverage doesn't give us a new skill and/or trait to shake things up even more.


    EDIT:

    Quote Originally Posted by Andy_T93 View Post
    Watching it back I don't think he did I actually think the first chakra was gained from activating PB then the second one was gained from the new AOE kick, Which could mean that activating PB grants a chakra
    It was definitely the new skill adding two chakra. It's basically a guaranteed crit just like Bootshine/Leaden Fist and since Brotherhood is always going to give us chakra upon executing a weapon skill during its duration, they basically gained one chakra from using the skill and another one due to the auto-crit.
    (2)
    Last edited by aeoncs; 09-24-2021 at 05:26 AM.

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