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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AziraSyuren View Post
    Hot take: People only want complexity to the extent where it allows them to jerk it to how difficult their job is to play, while they avoid most -if not all- truly complex and deep content like the plague.

    (They also conflate complexity and depth but that’s less of a hot take)
    Hot take: "You don't even do savage" is the new and hot excuse to dismiss peoples' opinions on job design, despite those jobs having the biggest issue in specifically the content those people do.


    You're not bored out of your mind in savage/ultimate prog, there's enough mechanic vomit and dps optimization going on that you rarely have time for it.

    You know where those homogenized 1 button spam jobs (obviously exaggerated) become an issue because they're just not fun? The other 90% of the game that you usually do almost every day, the content that can not be as complex mechanically. You know, the content those "filthy casuals" do.
    (6)

  2. #2
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    Hot take: "You don't even do savage" is the new and hot excuse to dismiss peoples' opinions on job design, despite those jobs having the biggest issue in specifically the content those people do.


    You're not bored out of your mind in savage/ultimate prog, there's enough mechanic vomit and dps optimization going on that you rarely have time for it.

    You know where those homogenized 1 button spam jobs (obviously exaggerated) become an issue because they're just not fun? The other 90% of the game that you usually do almost every day, the content that can not be as complex mechanically. You know, the content those "filthy casuals" do.
    I wouldn't say I'm discounting opinions outright. What I'm saying is that there's a reason my experience vastly differs from a lot of people in this thread. I still find the game and its jobs incredibly interesting, and see dozens of ways that the tanks are different that would probably be called nitpicky if I brought up in an argument. Not only that, but there was a pretty significant gap between when I last played seriously (mid-Sigmascape to late Eden's Verse+Promise), and I'm really not feeling like anything is lacking in between now and then, job-wise.

    What people are finding boring isn't the jobs. It's the game. No amount of good job design can fix a boring game, and shit gets boring when you've been around long enough to complain about how things used to be better.

    Not only that, content other than Savage and Ultimates where you don't even have to use half of your kit to get through and 3/4ths of it to get it done in a decent time always has and always will be boring, and I say this as someone who's been playing since HW. No matter how complex or interesting the kit is, a job won't be fun in content that doesn't challenge you to use it.
    (3)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Absurdity View Post
    You're not bored out of your mind in savage/ultimate prog, there's enough mechanic vomit and dps optimization going on that you rarely have time for it.

    You know where those homogenized 1 button spam jobs (obviously exaggerated) become an issue because they're just not fun? The other 90% of the game that you usually do almost every day, the content that can not be as complex mechanically. You know, the content those "filthy casuals" do.
    Actually that high end stuff is where a lot of complaints originate. Most complaints about healer dps rotations come from the high end players who end up with logs that show them casting Glare/Broil/Malefic 90% of the time in the current end game raid. Most complaints about tank boredom come from tanks noting that they are hardly using their mitigation cooldowns and that most tank busters are being handled by invuls.
    (11)