To see it anything like a fight is an unhealthy way to do it. If anything it should be seen as documentation for the state the job is currently in; the more complaints, the better. It's one way to understand the current pathology of what's plaguing the job.

Problem is most new players simply have no frame of reference and you can't blame them for it either. When you start playing a game you don't exactly look for reference for what it used to be, instead you do your best to enjoy the experience overall. Anything else seems outlandish to me. Eventually even the new players will ask for more, it's only a matter of time.

They can do alot by removing Delirium or reworking it. Integrate synergy between actions that doesn't involve once in a lifetime activation of EoS/FoS to maintain a lazy attempt at Dark Arts. Make it interesting. Allow for versatility and give players enough to work with so they are not underwhelmed. Make a good distinction between DRK and all 3 other tanks. Living Shadow has literally no interaction with the toolkit and that's incredibly disappointing. The leveling experience needs to involve more actions at an earlier level. I believe DRK's journey to its glory days will take one or two expansions unfortunately.