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  1. #1
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    190
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100

    to Future DRK Players

    I've been doing a lot of thinking, and after several nights of mulling it over, I will be the first to admit... I'm not strong enough to continue the fight.


    I'm not strong enough to continue fighting for a """better future""", in a game in which the developers do not care about the opinions of players like me. I'm not strong enough to continue playing the current iterations of my favourite jobs in a game that broke the gameplay identity of the jobs I loved the most. I'm not strong enough to continue supporting a game in which the developers do not use the money to hire more competent development staff that actually WANTS to design and improve the content which I subscribe to support.

    Regardless, what I DO believe is important is to implore everyone who wants to continue to fight, to keep fighting for that better future. I know many of the new players nowadays are WoW players, and I too was once a WoW player. I know you guys are enjoying the game, because to you guys, Shadowbringers is your WoW Vanilla, just as A Realm Reborn was my Burning Crusade; however, without having a Heavensward/WoTLK to look forward to bringing something new to the table, what else lies in the future? Just know that from the humble opinion of your average player, this xpac was the Cataclysm of the game, and Endwalker will be the MoP of the game. if any of you wish to avoid a second coming of those events in this game's future, consider continuing the fight for those of us who no longer have the strength to do so.

    I know that most of you newer players do not have the context of the older DRK playstyle that so many of us veterans yearn to return to, so to a outsider, all of this may seem like a bunch of people whining about how their job didnt get any changes.
    If theres one thing that WoW players ABSOLUTELY have the context for, its that having your jobs gameplay identity butchered feels really disheartening, demotivating, and even demoralising to the point where you feel like your only choice is to quit playing this game that you've become hopelessly addicted to. I'm sure it's something nobody coming from WoW wants to happen to other games, especially if its the whole reason you left Azeroth in the first place.

    As a selfish final request to the future DRKs, you guys should definitely not accept this from the developers, especially given what you guys have seen and been through firsthand. What you should fight for, is to bring back empowering decision making and a semblance of actual resource management for the job whose gameplay identity revolved around spending your mana to empower your abilities depending on the situation. What you should fight for is a DEDICATED TANK DEVELOPER who actually takes into account the gameplay and issues of the TANK JOBS. I mean, with all this incoming sub money, why not hire a dedicated Tank and healer dev to fix the problems, and let the DPS devs handle their DPS jobs problems?

    It's not like its even that hard to do so anyway with the current skeleton. hell, most of us here thought they would come to some sort of agreement and compromise for 6.0 DRK. here's a list of a few simple changes you can fight for that shouldn't be too hard to implement onto 5.x DRK:
    • move Blood Weapon to the same level as Flood of Darkness so you can spend and earn mana at the same time. make it 30s cooldown so you can actually build more than 3k mana/min

    • move Stalwart Soul to lv 40 so you aren't relying on spamming unleash in between mana dry spells for the foreseeable 60 levels

    • move TBN to a lower level, around maybe lv 45 or so, then upgrade it at lv 70 to allow new DRKS to learn to actively mitigate earlier

    • make Abyss Drain a spender on par with Flood/edge to give some gameplay variety.
      hell even just giving it another charge if you're unable to balance the mana cost and potencies (cough cough Square Devs)

    • allow Delirium to give you at least enough mana back for you so you can use a flood/edge/abyss, especially considering its now 3x BS/Quietus spam

    • make Salted Earth generate up to 50 blood for an additional quietus/bloodspiller, as it stands the skill is so forgetful that even a "placed where you use it" buff won't make it better

    • make Living Shadow either copy your rotation 1:1 or make it give you resource for every action it takes (its Abyssal Drain heals you, its BS/Quietus restore your mana)

    • make TBN's """DARK ARTS""" empower some abilities with a buff or additional effect, to give you the choice of spending for DPS during bursts or to help against that tankbuster/raidwide during prog
    (26)
    Last edited by bundythenoob; 09-24-2021 at 10:04 AM.

  2. #2
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    190
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    the fight for the future is up to you guys. I'll be leaving my character in Coerthas Western Highlands, to be immortalised as one of the DRKs of eld, only remembered by those who bothered to look into why DRK players gave up the fight. I hope someday the new DRK playerbase gets something better than what they have now, because knowing WoW players, you guys will not be as forgiving on the devs as we once were.
    (4)
    Last edited by bundythenoob; 09-22-2021 at 09:38 AM.

  3. #3
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    To see it anything like a fight is an unhealthy way to do it. If anything it should be seen as documentation for the state the job is currently in; the more complaints, the better. It's one way to understand the current pathology of what's plaguing the job.

    Problem is most new players simply have no frame of reference and you can't blame them for it either. When you start playing a game you don't exactly look for reference for what it used to be, instead you do your best to enjoy the experience overall. Anything else seems outlandish to me. Eventually even the new players will ask for more, it's only a matter of time.

    They can do alot by removing Delirium or reworking it. Integrate synergy between actions that doesn't involve once in a lifetime activation of EoS/FoS to maintain a lazy attempt at Dark Arts. Make it interesting. Allow for versatility and give players enough to work with so they are not underwhelmed. Make a good distinction between DRK and all 3 other tanks. Living Shadow has literally no interaction with the toolkit and that's incredibly disappointing. The leveling experience needs to involve more actions at an earlier level. I believe DRK's journey to its glory days will take one or two expansions unfortunately.
    (23)

  4. #4
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    190
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shin96 View Post

    Problem is most new players simply have no frame of reference and you can't blame them for it either. When you start playing a game you don't exactly look for reference for what it used to be, instead you do your best to enjoy the experience overall. Anything else seems outlandish to me. Eventually even the new players will ask for more, it's only a matter of time.
    I wholeheartedly agree with this, and its the reason i'm asking the new players to continue the fight (or maybe it should be to begin a new chapter and begin their own fight?)

    as much as I and many others want the old DRK (and SCH) none of the new players have any context as to what "more skill based" or "active decision making" that means, as you said.

    but they DO have context on what 5.0 DRK was like, the problems it faced, and the challenges it could overcome with a few tweaks to its kit
    so to see no new changes come to the job feels like both a slap in the face to both the new players who may have been waiting for new abilities and some much needed balance changes,
    and a kick in the nads to veteran players who may have expected something more than a needless follow up to a gap closer and a message about "not wanting to follow the complexity of 3.0 series".
    (10)

  5. #5
    Player
    Kniteroad's Avatar
    Join Date
    Jun 2017
    Posts
    78
    Character
    Asima Daigon
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by bundythenoob View Post
    I wholeheartedly agree with this, and its the reason i'm asking the new players to continue the fight (or maybe it should be to begin a new chapter and begin their own fight?)

    as much as I and many others want the old DRK (and SCH) none of the new players have any context as to what "more skill based" or "active decision making" that means, as you said.

    but they DO have context on what 5.0 DRK was like, the problems it faced, and the challenges it could overcome with a few tweaks to its kit
    so to see no new changes come to the job feels like both a slap in the face to both the new players who may have been waiting for new abilities and some much needed balance changes,
    and a kick in the nads to veteran players who may have expected something more than a needless follow up to a gap closer and a message about "not wanting to follow the complexity of 3.0 series".
    I want nothing more than to have the old DRK playstyle back. I have abandoned DRK shortly after SHB release as, like a lot of you, never got the same sense of satisfaction and completeness that i did before. I think the reason we didn't see much change is because if you look at the numbers of which tank is played the most, the answer is DRK. No matter how much a lot of us veterans complain, the numbers SE sees is that DRK is popular and therefore "good" in it's current state. Where I do see hope is that WAR, PLD, and GND got some really stylish and fun looking abilities (IMO) from the job action trailer so if they start seeing a large drop in DRK mains, then they might finally start taking a second look in the 6.x series.
    (6)

  6. #6
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shin96 View Post
    The leveling experience needs to involve more actions at an earlier level. I believe DRK's journey to its glory days will take one or two expansions unfortunately.
    I agree with this. It may not seem like it now, but I do fully believe DRK will get there in the future, It's just a matter of time.
    DRK is in no way a well designed class right now. I'll just list everything that sucks about it:

    *It's only engaging mechanic is TBN, which even itself is unsatisfying to use when you really think about it. It's just a delayed EoS/FoS.
    *Darkside timer is really just a useless indicator that wastes space on your HUD.
    *The entire rotation lacks any kind of decision making aside from TBN.
    *The only cool mechanic about the class is unlocked at lvl 70.
    *Delirium is a hot piece of trash right now with a VERY simple fix.
    *I would list more but there's just a lot.

    The few good things about it currently:
    *The aesthetic
    *Edge of Shadow is better than spamming Dark Arts I suppose, but still lots of room for improvement.

    BUT, on the brighter side, it can only go up from here. I think over time, they'll realize that what we have right now is no better than the Stormblood DRK we had back then. Samurai was in a shit spot during SB, but look at it now. I never see a static without one. Same thing with DRG. In the end, it'll come back I think, at least the gameplay part of it. Could even get lucky and have some changes during the patches, but I might be overdosing on copium a little. I'm not asking for HW or SB DRK, I'm asking for a good middle ground between 3.0 and 5.0 DRK. You can make a class simple yet fun to play; like GNB for example.
    (12)
    Last edited by Sazuzaki; 09-23-2021 at 05:49 AM.

  7. #7
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sazuzaki View Post
    I agree with this. It may not seem like it now, but I do fully believe DRK will get there in the future, It's just a matter of time.
    As much as I respect this mentality, and truly I do, I have to humbly disagree. The reason I disagree is because drk has been butchered gameplay-wise in every expansion since it's inception. SB was the most jarring because the job came off as super clunky and not very rewarding. ShB rework was a STEP IN THE RIGHT DIRECTION, but ultimately failed to give players what we wanted. Instead of a tank with its own unique play style, we got a watered down warrior clone that packs little to no punch and has next to zero kit interaction. Aside from TBN, every skill for drk is a set-it-and-forget it deal. And as it is, they're clearly doubling down on the warrior clone idea considering that Delirium is and will continue to be a worse inner release. I'm someone who played back in HW and I fell in love with the job back then, but since the release of SB, I have hoped with little hope that we'd get some sort of identity or gameplay function and we just haven't. And it's not for a lack of trying. There are threads galore here on the forums with DETAILED information and reasonings as to why the current iteration of drk is not fun, and plenty of reasonable suggestions that would make the job more enjoyable. But all of those complaints have fallen on deaf ears. We've been saying stuff like "it'll be better next expansion" for two expansions now. The "rework" in ShB was a middling thing at best, and if history is any indicator, then we will continue to go unheard and unnoticed. There's just not enough evidence to support the notion that drk will ever be fixed or on the same level of fun as the others. Personally, I'm with OP. Its time to put the great sword away until they can do something with it. And that's a damn shame. A DAMN shame because I have loved drk since day 1. Pour one out for the drk homies, y'all.
    (9)
    Last edited by whiteblade89; 10-15-2021 at 04:47 AM.
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  8. #8
    Player
    EmpyreanHelios's Avatar
    Join Date
    Aug 2020
    Posts
    64
    Character
    Quies Animus
    World
    Zalera
    Main Class
    Paladin Lv 76
    It was only when I started playing the other tanks that I realized something was seriously wrong with the job.

    "Y'all get your second aoe at what level?!!"

    It's really laughable that they put Stalwart Soul at level 72 and thought that was okay.
    Spamming that one AOE gives me healer ptsd.
    (9)

  9. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EmpyreanHelios View Post
    It was only when I started playing the other tanks that I realized something was seriously wrong with the job.

    "Y'all get your second aoe at what level?!!"

    It's really laughable that they put Stalwart Soul at level 72 and thought that was okay.
    Spamming that one AOE gives me healer ptsd.
    It's not that bad. You still have Flood of Shadow (oGCD AoE), Salted Earth (oGCD DoT AoE), and Quietus (Gauge AoE), so the AoE rotation gets fairly fleshed out.

    Now this is the real healer PTSD: Just having Unleash from lv 10 to 80.
    (3)

  10. #10
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by EmpyreanHelios View Post
    It was only when I started playing the other tanks that I realized something was seriously wrong with the job.

    "Y'all get your second aoe at what level?!!"

    It's really laughable that they put Stalwart Soul at level 72 and thought that was okay.
    Spamming that one AOE gives me healer ptsd.
    You do have a point, some classes get secondary skills at a laughably high level when it could comparably be at a lower level to help with learning rotation/timings. We have yet to see how the new xpac will fully change each job, as the media tour footage is subject to change. I think with every new xpac the dev team has tried to optimize the classes that have these redundancies or odd level sets and tried to rebalance them as appropriately as possible. I am hoping with this xpac that maybe they take out some of those level 72 final aoe skills and put in more diverse/useful skills, or switch around the learn levels for the more impactful skills.
    (2)
    "A journey of 1000 miles begins with a single step"-Lao Tzu
    Played through all of ARR, none of HW, but I will play through all of SB, come find me on Lamia and hang out!

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