


As someone who completed ARR and HW during the Free Trial and as a result has had barely any money ever since, I can't say this was my favourite of the changes they've announced... Hell, even my alt I don't think I ever broke 3 million gil and I've already reached the start of Shadowbringers. I don't understand how (some) people have hundreds of millions quite frankly
There is a number of ways. You have those that actively do crafting and gathering, people that regularly do treasure maps, lockbox farming, etc...As someone who completed ARR and HW during the Free Trial and as a result has had barely any money ever since, I can't say this was my favourite of the changes they've announced... Hell, even my alt I don't think I ever broke 3 million gil and I've already reached the start of Shadowbringers. I don't understand how (some) people have hundreds of millions quite frankly
Even having leveled up and geared retainers sent regularly on quick ventures that take about an hour can turn out a decent amount of gil if you're lucky as they sometimes return with things that sell for a decent amount of gil on the market board though most of the time it's seems to either be common house parts which I just sell to vendor or untradeable stuff from duties that can either be fed to GC for points or sold to vendor for gil.



If this is meant to curb inflation, it's destined to fail.
People who have been rich in this game will stay rich, while those whose focus is not on money at all will see their savings drop.
Just to make this clear: Inflation between players is meaningless, because no money leaves the economy. Only destroying money effectively combats inflation, IF the sink is more effective than the faucet.

What are you guys the Boston Tea Party! The game literally gives you money just to give people commendations! Pay your fees and stop the tears! Also idk if you guys didnt watch the same live letter I did for 6 hrs but once your in a exspansion area the fees are scaled down by distance. Stop the Tears or the Blood Lily will grow to big and kill us all!!!


Any new character without crafting can easily obtain 4 mil gils by the time they reach 80 with simply sell items obtained and items brought back by retainer.If this is meant to curb inflation, it's destined to fail.
People who have been rich in this game will stay rich, while those whose focus is not on money at all will see their savings drop.
Just to make this clear: Inflation between players is meaningless, because no money leaves the economy. Only destroying money effectively combats inflation, IF the sink is more effective than the faucet.
If this said new character is also doing Gold Saucer weekly achievement they would definitely getting more
Why are you complaining?
First of all, why do we need like 4 threads in 24 hours on same subject?
Second, when are people going to understand the updates isn't going to affect most. Fact is it overall a reduction in teleport fees.
Also do this to lower the most expensive ones:
1. Join a FC
2. Request "Reduced Rates" buff (30% cut with 'Reduced Rates II').
3. ???
4. Profit!
Also utilize your free teleport to a specific aetherite with 'Set as favorite'.
Fixed that for ya!![]()
Last edited by Sotaris; 09-21-2021 at 05:57 AM.



If only flying, airship trips that connect city-states, super cheap ferries that take me to the other corner of the continent in 5 seconds, and favored locations existed...
Are we seriously complaining about teleport costs now... What exactly are you spending gil on in this game anyway?





- Unreal Leviathan: 8-10 mil every 8 weeks if you sell the mounts (hint: it's now 8 weeks until Endwalker)
- Crafted combat gear: 1-2 mil per piece on patch day and 100-200k in the following weeks
- Crafted leveling gear: 50k per piece throughout the entire expansion (hint: I'm guessing Sage and Reaper might need leveling gear soon)
- Roulettes, ventures, challenge log and doman enclave: 0.5-1mil per week (hint: get mats for leveling gear with ventures)
- Patch content: maps, large scale battle content, ishgard restoration and deep dungeons have rare or farmable loot that sell for 5-15 mil
- Extreme trial mount farming: the mat usually goes for 1 mil
- Hunt trains: 6 x 20k per train was nice back when materia was more expensive
You just play the game when a patch comes out. Players with little play time can probably spend 1 hour a week doing Unreal in the PF and a few minutes a day clicking retainers. Anyone who has leveled crafters can buy mats off the MB, make a bunch of leveling gear and sell it for 500% profit.
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