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  1. #111
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,721
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Herebedragons View Post
    It was like stamina, but for teleporting, right? A daily resource or something to that effect? Sounds supremely annoying.
    It was meant to make people not abuse the convenience of teleporting all over too much. Not really a bad idea given 1.X had more overworld and party focus. But it went the extreme opposite end of it and anima took so long to regenerate (DAYS, not hours) that like a lot of 1.0 stuff was ruined by poor execution.
    (3)

  2. #112
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    1.0 was a very different era of MMO history, todays players would have a tantrum so big it would cause another calamity if they introduced a stamina system to limit teleports. Even FFXI has moved on from that kind of time wasting and makes travel as easy as possible now.

    It's easy to look back with rose tinted glasses and remember all those moments of open jawed wonder as we travelled through dangerous open worlds on some epic adventure, and also easy to forget all the times we spent 45 minutes running to camp only for the party to disband after 15 minutes, or get aggro within sight of our destination and have to run all the way back again.
    (1)

  3. #113
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Tsiron View Post
    As someone who completed ARR and HW during the Free Trial and as a result has had barely any money ever since, I can't say this was my favourite of the changes they've announced... Hell, even my alt I don't think I ever broke 3 million gil and I've already reached the start of Shadowbringers. I don't understand how (some) people have hundreds of millions quite frankly
    There are tons of ways to make chunks of gil over time, with minimal effort (or well, brainless effort in the case of the biscuits..):
    • You get 20,000 pure profit for delivering items to Doma every week.
    • You get up to 3-4,000 gil from your retainers in Allagan coins, every day, per retainer. In addition to occasional rare/pricey drops like the Fat Cat.
    • You can trade in a bajillion coffee biscuits via leves for millions.
    • Just doing weekly challenge log stuff (dungeons, gathering, crafting) nets chunks of gil, every week.

    On top of that, being less frivolous with gil, like:
    • Being smarter about your teleport locations..
    • Repairing gear yourself instead of the mender.
    • Utilizing the airships instead of teleporting to major hubs. (keep 1 hub as favored/home point).
    • Not buying gear on the market board when you can just farm it out with time and effort via dungeons/raids/tomestones.
    • Not buying the latest patch glamour because it will be like 1/10 that price in a month or two.
    • (If you can, farm and sell the materials for that latest patch glamour )

    Finally, you can have more than one character at the base sub cost. Each character can have retainers to your account limit. Once you hit level 50ish on said character, you should easily be able to solo lower dungeons and trade the drops for ventures at your GC.

    Making gil is easy. Making a LOT of gil only requires a llittle time and effort.
    (3)
    Last edited by kaynide; 09-21-2021 at 12:18 PM.

  4. #114
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Artemiz View Post
    1.0 was a very different era of MMO history, todays players would have a tantrum so big it would cause another calamity if they introduced a stamina system to limit teleports. Even FFXI has moved on from that kind of time wasting and makes travel as easy as possible now.

    It's easy to look back with rose tinted glasses and remember all those moments of open jawed wonder as we travelled through dangerous open worlds on some epic adventure, and also easy to forget all the times we spent 45 minutes running to camp only for the party to disband after 15 minutes, or get aggro within sight of our destination and have to run all the way back again.
    or die and delevel.

    yeah, never going back to that kind of experience lol
    (1)

  5. #115
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kes13a View Post
    or die and delevel.

    yeah, never going back to that kind of experience lol
    Oh yeah that was fun, I was always either PLD or BLM for Dynamis, both jobs died a lot and neither could get a meripo to build up the exp buffer. On BLM I had to spend hours and hours nuking puddings after each Dynamis just so I didn't delevel next time, then eventually one of them would resist gravity and I'd die, lose half an hours exp and have to run back. Was still more fun than grinding Campaign battle on PLD though.
    (0)

  6. #116
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,188
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sotaris View Post
    First of all, why do we need like 4 threads in 24 hours on same subject?
    I haven't seen a fourth but I did post the third (with an apology). This was one of the two posts that prompted me to make mine, specifically because both start with hyperbole about how terrible it will be for players – regressive tax! financial burden! – and zero information about the changes, which aren't nearly as bad as people are claiming. And I tried to post clarifying information within those threads but people seem to just come in, read the OP and comment on that.


    Quote Originally Posted by Tsiron View Post
    As someone who completed ARR and HW during the Free Trial and as a result has had barely any money ever since, I can't say this was my favourite of the changes they've announced... Hell, even my alt I don't think I ever broke 3 million gil and I've already reached the start of Shadowbringers. I don't understand how (some) people have hundreds of millions quite frankly
    The free trial is going to have a big impact on your savings. I have screenshots from when I was in Stormblood showing that I had around 5 million gil at the time.

    On the other hand, if nothing else, it does mean all teleporting up to level 60 is "free" because you're always going to hit the cap again.
    (1)

  7. #117
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Divinemights View Post
    Any new character without crafting can easily obtain 4 mil gils by the time they reach 80 with simply sell items obtained and items brought back by retainer.
    If this said new character is also doing Gold Saucer weekly achievement they would definitely getting more
    Why are you complaining?
    In what world? I hit 80 multiple times over and didn't get to 4 mil. LOL.

    Doesn't matter anyway, the "feature" is going to come, whether I like it or not.
    (0)

  8. #118
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    In what world? I hit 80 multiple times over and didn't get to 4 mil. LOL.

    Doesn't matter anyway, the "feature" is going to come, whether I like it or not.
    I would refer you to my above post, especially the "being less frivolous with gil" bit.
    https://na.finalfantasyxiv.com/lodes...cter/37054321/
    Specifically the part that says "Not buying gear on the market board when you can just farm it out with time and effort via dungeons/raids/tomestones."

    Edit: don’t mean for this to come across as shaming you or trying to out you as a frivolous person. My answer is genuinely trying to push you towards finding ways to spend less.
    (2)
    Last edited by kaynide; 09-21-2021 at 12:50 PM.

  9. #119
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Are you guys who complained teleport fees that poor? Duty roulette gives alot of gils for teleport alone, also FC/Squadron teleport fee reduction is a good stuff to use.

    Go farm those from now on! Don't be lazy!
    (4)

  10. #120
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    It does seem odd that some players seem to be very reluctant to undertake any of the thousands of ways to make gil, and also want to moan about minor expenses. Its genuinely difficult to actually play this game and not have a passive income of several hundred thousand gil a week. With an hour or two of effort you can triple that easily.

    Earning gil is an integral part of FFXIV and finding your way of at least earning enough to cover basic expenses is part of the game.
    (5)

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