Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 107
  1. #11
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aelin_Ashryver View Post
    ...
    Because mnk is the least played melee job. A lot of people find or found mnk really cool aesthetically but did not enjoy the gameplay.

    Maybe they don't like the other melee and only want to play mnk?

    There are plenty of reasons for changes. It's bigger than just "don't take my positional away because it makes me better than the casual next to me.". There are game mechanics on the dungeon and trial side that can do that way better.

    Removing 2 positional requirements is really not that big of a deal in the grand scheme.
    (2)

  2. #12
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aelin_Ashryver View Post
    I really dislike them removing positionals on form 2. Monk is the positional heavy melee, players asking for the postionals removed I don't get.. You have DRG, SAM, NIN and soon reaper to play instead.
    The loss of form 2 positional's does hurt a little here too. But on the other hand we retain that flank to rear gameplay with our beginning and end in the core rotation so the flow will be affected a little less than I first thought.
    The added layer of the Chakra system has really excited me though, Monk is being pushed towards having a more reactive combat style with the mix-up combos replacing the kinda static burst window we have DK-BS, provided that the combos are consistent with the flow the of fight we are in I think it could be a great new system, it looked to be the case in the trailer - the AOE rotation being a nice big explosion and the single target finisher being the Starshower is a great way to change up the gameplay while retaining the core of what makes Monk fun (Personally).

    Hoping SSS gets a tweak to a normal GCD and/or is placed as a Tornado kick replacing OGCD CD.

    The loss of GL, Fist stances and shoulder tackle is a interesting one, that's most of our traits gone. Will be eagerly awaiting to see what traits we have instead now.
    New dash is pretty cool, comes with the utility tax, but feels a little more in line with the job fantasy to me.

    Overall I think this is a net positive for a more varied and engaging system - Time will tell obviously.
    (0)

  3. #13
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    All I know Is that I will be absolutely gutted if GL is truly gone. People say positional are the staple of the job but for me it has always been the speed its why I hate DRG and SaM they feel so slow. If they remove GL then honestly I have no clue what I will main, maybe go back to Nin
    (0)

  4. #14
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Andy_T93 View Post
    All I know Is that I will be absolutely gutted if GL is truly gone. People say positional are the staple of the job but for me it has always been the speed its why I hate DRG and SaM they feel so slow. If they remove GL then honestly I have no clue what I will main, maybe go back to Nin
    I'm not sure where this rumor is coming from, Yoshi-P's recast was still sub 2 seconds so we still have our current level of Greased Lightning as our base GCD.


    It's just "gone" in the sense that it doesn't have a timer on it.
    (4)
    Last edited by SpeckledBurd; 09-20-2021 at 05:31 AM.

  5. #15
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I'm not sure where this rumor is coming from, Yoshi-P's recast was still sub 2 seconds so we still have our current level of Greased Lightning as our base GCD.
    It's just "gone" in the sense that it doesn't have a timer on it.
    Maybe it's something lost in translation, the wording during the presentation made out like we were still building stacks and they said something about it being removed.
    Perhaps they experimented with bringing it back and then 180'd and for some reason still talked as though old GL was a thing.
    Or maybe it's a one and done trait now rather than a progressive trait and that got mixed up in translation by the interpreter?

    "The gameplay element of stacking Greased Lightning will be done away with - So to compensate for that Chakras will be unlocked at a lower level." the quote, which seems a bit redundant with that already being gone. [2:21:51 on Live Letter Stream]
    (0)
    Last edited by AndieEldritch; 09-20-2021 at 06:30 AM.

  6. #16
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I'm not sure where this rumor is coming from, Yoshi-P's recast was still sub 2 seconds so we still have our current level of Greased Lightning as our base GCD.


    It's just "gone" in the sense that it doesn't have a timer on it.
    Thank you so much for posting these, made me feel way better about it
    (0)

  7. #17
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Allow me to add to that... Base GCD is 2.50, as we all know.

    Greased Lightning I = 5% = Monk-exclusive base GCD is 2.40
    Greased Lightning II = 10% = Monk-exclusive base GCD is 2.25
    Greased Lightning III = 15% = Monk-exclusive base GCD is 2.12
    Greased Lightning IV = 20% = monk-exclusive base GCD is 2.00

    As such, the Greased Lightning traits are for certain still there, there is no doubt about that...

    Yoshi-P's GCD in that Live Stream being 1.97 just means that he had almost +0 Skill Speed.
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  8. #18
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Removal of positionals for those two skills seems odd and kind of pointless.
    If you're in position for boot shine or dragon kick, then you're already in position for the rest of the combo unless the tank hates you.

    Of course, you could also argue that positionals after the first hit in a combo are pointless for this very reason.
    But that's another rabbit hole.
    (2)
    Last edited by Orbus; 09-20-2021 at 09:38 AM.

  9. #19
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aelin_Ashryver View Post
    I really dislike them removing positionals on form 2. Monk is the positional heavy melee, players asking for the postionals removed I don't get.. You have DRG, SAM, NIN and soon reaper to play instead. Why change a job you barely play to suit you and screw over the monk mains who love the movement the job requires? #
    Aside from the capitulation to the woe is me too many positional ppl. I like the look of the monk now. It was one of my fave jobs in stormblood along with smn, ast and drk. But in shadowbringers it felt a bit less nice.. it got better and then got weird when they remove the 4th greased lightning stack since that was it's whole schtick for that expansion.
    The new dash looks cool! I still wish it actually did damage though.. I am not likely to dash to allies often. I can position myself just fine!
    Reaper has positionals, and I guarantee players who barely play it will call for their removal a year from now. Maybe less. People have been calling for their removal on jobs they barely play for a long time now.

    Accessibility is tossed around as an excuse, and I find it increasingly harder and harder to take seriously. They've already de-emphasized positionals on every other job in the game to the extent where they have very few to worry about, and that missing them is barely a blip on their DPS. And yet they still complain, because they feel "punished" for missing them, and that's another line of criticism I just can't take seriously.

    "I want to be performing at my best at all times" they say. If you tell them to land their positionals anyway, whenever they can, they find something else to complain about. They want to have the same output as players who actually put serious effort into the job, but they don't want to put in the same effort, and frankly that's a crap way to balance any game. This would be like me going into black mage threads and demanding that they perform a serious button cull, while turning the job into a more "combo" based system like other jobs I enjoy, like say Samurai or Monk.
    (9)

  10. #20
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I don't think positionals need to be removed or de-emphasized in every job. I just think that not every melee job needs to have positionals. That Reaper has positionals at all is disappointing to me and it relegates the job to something I'll level just to level, and then never actually play it because I really don't like positionals that go beyond "hit it from the back". Any job that has positionals that requires me to dance between rear and flank basically gets leveled and then put in the bin for me. I'm not saying I want other jobs to have their positions removed or de-emphasized, I just wish Reaper could have been a melee job that doesn't have any positionals. Are there even any melee jobs currently that don't have any positionals at all? If not... would it be so bad to have one?
    (0)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast