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  1. #1
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58

    Last thing the world needs is to increase a player's financial burden in a videogame.

    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

    Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

    At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

    I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

    That's all.
    (15)

  2. #2
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Tax the rich, give to the poor!

    ... I wish
    (4)

  3. #3
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I think they do the teleport cost increase for a few reasons:
    -Gil sink. Though I think it is better for them just introduce more gilded mount that costs 10m gil+
    -Make BLU's contents relevant. Aetheryte tickets that give free teleport are traded with Allied Seals, which BLU gets a lot doing weekly.
    -Make Squadron a bit more relevant with their teleport discount buff. Same with FC buff with the same effect.

    -Make more people use 2-step verification for that free destination, thus improve players' security. Less players get hacked -> less headache for support team.
    (7)

  4. #4
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Momo_Kozuki View Post
    -Make more people use 2-step verification for that free destination, thus improve players' security. Less players get hacked -> less headache for support team.
    honestly... given they said that some travels are "cheaper" after the rework.. a strategic placement of the home aetheryte and the Free teleport location for the sec token may be far more important now.
    Placing them so that their "areas" barely overlap(so that the most expensive teleport is roughly equal "distance"(aka story progress) from another to basicly "cap" the teleport fee manualy by sandwiching everything around 2 Free locations) it would increase teleport times as you would have to warp to your home or free aetheryte first, btu if you are so deadset on optimizing your gill spending, these 20 seconds shoudl not hurt you.

    It may also give some people an incentive to travel by mount more often in areas or unlock flying faster in expansion areas(i havent unlocked flying in alll but 4 expansion areas because i find it not needed) to cut down on teleport costs at the price of spending travel time
    (3)

  5. #5
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Momo_Kozuki View Post
    I think they do the teleport cost increase for a few reasons:
    -Gil sink.
    There's no logical purpose for a gil sink. The fear is that players having a surplus will drive inflation on the Market Board, but it takes just a cursory glance at the MB to see that nearly every market is crashed. Restricting the buying power of your would-be consumers doesn't help that.

    Aetheryte tickets that give free teleport
    They mentioned they intend to cripple or otherwise reduce the effectiveness of Aetheryte Tickets as a part of this change. Rather than a 50% increase, some players will go from paying nothing, to 1000+ gil per teleport.

    -Make Squadron a bit more relevant with their teleport discount buff. Same with FC buff with the same effect.
    Reduced teleport fees will almost certainly become a default FC buff if this change goes live, which will effectively shoehorn FCs into having only one buff slot to choose freely as the full priced teleports will be too oppressive. "Leveling" or largely social FCs will be more-or-less forced to run Exp + Reduced TP fees constantly.



    Quote Originally Posted by ZeraSkiratea View Post
    honestly... given they said that some travels are "cheaper" after the rework.. a strategic placement of the home aetheryte and the Free teleport location for the sec token may be far more important now.
    I don't personally feel that asking players to endure an additional loading screen is a fair compromise. Especially for things like Hunt Marks, it's imperative to get on-site as quickly as possible and once again, asking players to weigh the rewards of an S rank against the gil expenditure and the risk of losing the mark is a bit of accounting that players shouldn't need to consider.

    Never mind that asking players to slow down their gameplay by introducing obtuse mechanics where none exist now is just anti-player behavior, and can't really be condoned.
    (7)

  6. #6
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ZeraSkiratea View Post
    snip
    I dont think people want to give up Limsa as a free travel destination just because it might be better for their gil
    (1)

  7. #7
    Player
    Alleviator's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Alleviator Luminaria
    World
    Coeurl
    Main Class
    White Mage Lv 91
    I am finally at the point where I have accumulated a decent amount of aetheryte tickets for free teleports, but it took me longer than most people because I don't normally jump on the hunt trains. I just do the daily clan hunt bills for allied/centurio seals and turn those in for the aetheryte tickets now that I have everything else I need/want from those vendors. It would be really nice if we could buy aetheryte tickets with beast tribe currency, though. I have a TON of beast tribe currency I could buy free teleports with...if that were ever an option!
    (1)

  8. #8
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

    Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

    At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

    I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

    That's all.
    Inflation is a constant problem within any living economy and has to be managed. The markets have crashed because we are so close to a new expansion, over the course of the whole game though they are still far higher than they used to be. Back in 2.0 endgame crafted gear, pre-melded would sell for 70k at best. On most servers it's probably 3 times higher than that now at peak prices. MMO games that don't tackle inflation quickly become extremely difficult for new players to establish themselves and the developers lose the ability to control inflation with things such as vendor or teleportation costs, because the player driven part of the economy makes all vendor transactions completely trivial. It is vital for a healthy economy in an MMO that the developers have the ability to apply the brakes and adjust the valves within the economy, because inflation will destroy that economy if left unchecked.


    The big problem with the economy in this game is that gil is almost worthless once you get to a certain point, the RMT must be preying on sprouts or people buying clears because I can't think for the life of me why any established player would even be tempted to use them.

    All of the large gil sinks they have put in the game have largely been a failure, housing is a disaster and the two mounts are so fugly I don't think I've even seen one in game yet. By far the most effective way of trickling gil out of the economy in this game is repairs, teleportation costs and market board taxes. They are effectively bills we all have to pay (crafter's get cheaper repairs but still have to pay in the end and leveling crafter's is, in of itself, a gil sink.)
    (6)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,286
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Two words: aetheryte ticket. Do the Hunt, build up Hunt currency. Spend it on stacks of thousands of aetheryte tickets. Repeat as necessary when you consume your stacks of tickets. You'll never need to pay for teleportation with gil again.
    (16)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  10. #10
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Alleviator View Post
    I have a TON of beast tribe currency I could buy free teleports with...if that were ever an option!
    Quote Originally Posted by Enkidoh View Post
    Two words: aetheryte ticket
    They stated they intend to limit the effectiveness of aetheryte tickets as well.
    (13)

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