

You seem to be missing the point. Even in this "buyers market" prices, and profits are far higher now than during the "manufacturers market"
What market force do you think might have contributed heavily to that?
The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.


I didn't mention 200k rings, you did.The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.
Inflation has to be controlled, if you can't understand that then there isn't much more anyone can say to you. In the real world, countries collapse when inflation gets out of hand, in the game world games do the same. There are many examples of games where rampant inflation has completely ruined a game and developers, quite rightly so, like to be able to influence it before it gets out of control. It's much easier to control it now, than once it starts to get out of hand.
HMMMMmmmmm.I didn't mention 200k rings, you did.
Inflation has to be controlled, if you can't understand that then there isn't much more anyone can say to you. In the real world, countries collapse when inflation gets out of hand, in the game world games do the same. There are many examples of games where rampant inflation has completely ruined a game and developers, quite rightly so, like to be able to influence it before it gets out of control. It's much easier to control it now, than once it starts to get out of hand.
Oh my bad. The market hasn't supported 200k main hands in the same amount of time, either.


Yeah it kind of has. I mean, you could either research it, or actually listen to people who have sold them or bought them but you're choosing to just argue about it on the internet instead, it's not what I would do but you do you buddy.
On the contrary, aside from the first two or three weeks after a patch drops with new gear recipes, prices on average have been lower and they honestly should be. It used to be you could pay the same for a full set of crafted gear as you did for a medium house which IMHO is pretty ridiculous.
Edited to add: as someone who has played since the HW patch cycle, I know well how expensive crafted once was, having had to scramble to get my item level high enough just to continue with the patch story.
Last edited by redheadturk; 09-18-2021 at 11:30 PM.
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