No, that's called a buyer's market which I actually prefer. I like not having to pay 5 million gil for a full set of crafted gear.And you say I'm the one being "overly fearful"? Sure thing.
A massive difference that you don't seem to be considering is that in 2.0 to create that end game gear for 70k you had to be an omni-crafter. Long before all the easy methods to level crafters had been introduced and leves got buffed so the markets where controlled by half a dozen people on each server. It was a huge commitment to get into a position to even make that gear and most of the players where still leveling combat jobs or doing MSQ.
Fast forward to today and anyone can level a crafter to 80 in a day (omni-crafter no longer required) and start knocking out endgame gear with a macro they found on the internet and a few million gil spent on gear and materia. The market for these items has literally only just really crashed, up until maybe a week ago I couldn't make rings fast enough unless I full timed crafting and they were selling for 120k easily enough. In the last week, maybe two, they have finally crashed down to 50-60k, making them not worth doing once mats are taken into account.
So despite how easy it is to get into a position where you can make these items now, compared to how hard it used to be, 3 months before an expansion you could still make far more money, far more quickly than during 2.0 when the markets were far harder to access.
That's inflation, and a lot of it.


You seem to be missing the point. Even in this "buyers market" prices, and profits are far higher now than during the "manufacturers market"
What market force do you think might have contributed heavily to that?
The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.


I didn't mention 200k rings, you did.The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.
Inflation has to be controlled, if you can't understand that then there isn't much more anyone can say to you. In the real world, countries collapse when inflation gets out of hand, in the game world games do the same. There are many examples of games where rampant inflation has completely ruined a game and developers, quite rightly so, like to be able to influence it before it gets out of control. It's much easier to control it now, than once it starts to get out of hand.
HMMMMmmmmm.I didn't mention 200k rings, you did.
Inflation has to be controlled, if you can't understand that then there isn't much more anyone can say to you. In the real world, countries collapse when inflation gets out of hand, in the game world games do the same. There are many examples of games where rampant inflation has completely ruined a game and developers, quite rightly so, like to be able to influence it before it gets out of control. It's much easier to control it now, than once it starts to get out of hand.
Oh my bad. The market hasn't supported 200k main hands in the same amount of time, either.
On the contrary, aside from the first two or three weeks after a patch drops with new gear recipes, prices on average have been lower and they honestly should be. It used to be you could pay the same for a full set of crafted gear as you did for a medium house which IMHO is pretty ridiculous.
Edited to add: as someone who has played since the HW patch cycle, I know well how expensive crafted once was, having had to scramble to get my item level high enough just to continue with the patch story.
Last edited by redheadturk; 09-18-2021 at 11:30 PM.
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