If anything, prices should be much higher on the First.
If anything, prices should be much higher on the First.
OP, I wanna try to help you- really. The low post count and combative attitude scream troll, but I want to give you the benefit of the doubt.
So, in case it wasn't abundantly clear:
Yes, you need to have gil to do very stupid things in this game, like pay for transit or pay for repairs (if you're not a crafter). There are very few other places where gil is actively, regularly leaving the economy at a steady drip. You could argue houses or glamours, but that's still nothing compared to the gil being generated.
There are tons of options to make gil a non issue, many of which are passive and require very little effort. This is a far cry from my FF11 days of spending a week farming onions just to buy a new belt or whatever.
If you can't find ways to cover your daily costs, find them. They exist. I've very metaphorically "lead a horse to water, but I can't force them to drink".
No, that's called a buyer's market which I actually prefer. I like not having to pay 5 million gil for a full set of crafted gear.And you say I'm the one being "overly fearful"? Sure thing.
A massive difference that you don't seem to be considering is that in 2.0 to create that end game gear for 70k you had to be an omni-crafter. Long before all the easy methods to level crafters had been introduced and leves got buffed so the markets where controlled by half a dozen people on each server. It was a huge commitment to get into a position to even make that gear and most of the players where still leveling combat jobs or doing MSQ.
Fast forward to today and anyone can level a crafter to 80 in a day (omni-crafter no longer required) and start knocking out endgame gear with a macro they found on the internet and a few million gil spent on gear and materia. The market for these items has literally only just really crashed, up until maybe a week ago I couldn't make rings fast enough unless I full timed crafting and they were selling for 120k easily enough. In the last week, maybe two, they have finally crashed down to 50-60k, making them not worth doing once mats are taken into account.
So despite how easy it is to get into a position where you can make these items now, compared to how hard it used to be, 3 months before an expansion you could still make far more money, far more quickly than during 2.0 when the markets were far harder to access.
That's inflation, and a lot of it.
I mean, if they announced "Teleporting to the moon costs 100,000 gil" I could see your point? In what world is 1500 an even noticeable amount of gil to someone at level 80? (Or, heck, for that matter, level 50?)
I'm not interested in engaging with you. I've explained why doing more work to offset the tax defeats the entire purpose of the tax, rendering it useless and thereby making it a simpler job to just not introduce it already.OP, I wanna try to help you- really. The low post count and combative attitude scream troll, but I want to give you the benefit of the doubt.
So, in case it wasn't abundantly clear:
Yes, you need to have gil to do very stupid things in this game, like pay for transit or pay for repairs (if you're not a crafter). There are very few other places where gil is actively, regularly leaving the economy at a steady drip. You could argue houses or glamours, but that's still nothing compared to the gil being generated.
There are tons of options to make gil a non issue, many of which are passive and require very little effort. This is a far cry from my FF11 days of spending a week farming onions just to buy a new belt or whatever.
If you can't find ways to cover your daily costs, find them. They exist. I've very metaphorically "lead a horse to water, but I can't force them to drink".
Nice try, but no. I'm not even getting onto a silly argument like that. I'm being genuine and honest, if you don't believe me, cool. Have a nice day.
You are more than welcome to browse on Universalis and research the sales history of any item, on any server. 120k was actually reasonably reserved, some items were closer to 200k only weeks ago, and it was quite common to sell for up to 150k for accessories.
You will not be teleporting once. Nor is the moon your only destination.
Hunters easily teleport hundreds of times a week. Even playing casually, I average 100 teleports a week. Various content does not always produce gil as a reward.
You seem to be missing the point. Even in this "buyers market" prices, and profits are far higher now than during the "manufacturers market"
What market force do you think might have contributed heavily to that?
The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.
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