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  1. #61
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Ailuron View Post
    Really? I'm new to the game, i didn't know players wanted to remove pets and DOTs from summoners. But.. that's literally all that's making summoners interesting and different.
    Any reason to not just play BLM or RDM?
    There’s definitely SMN mains that are not thrilled about the lack of DOT and not being able to tell the carbuncle to attack. I don’t mind the egi change but the fact that I now have a glowing house pet waiting to transform instead of attack, bothers me the most. I know I’m going to really miss DOT manage since it added to the “busy feeling” that I love. BUT.. they did keep our mobility and instant cast spells that look like they had hardly any recast time. I just hope it doesn’t start to feel like a faster BLM once we get to play it.
    (4)

  2. #62
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reksanden View Post
    Have you played RDM or BLM?

    None of the casters play anything alike. SMN now looks to be smaller burst phases in between the "bigger" Demi ones - and it looks like they can be freely used as needed depending on what's going on in the fight, even if you technically need ALL of them by the end.

    From my experience as a BLM, because it requires similar forethought: It does seem like optimization will be better once you know the content and plan your summon order accordingly, and to some that's pretty daunting. But UNLIKE BLM, it also doesn't seem to be nearly as punishing for messing up, so it's still approachable.
    I have played RDM, not as much for BLM. I understand that obviously different casters would have different play styles but imo taking away pets and dots and effectively pushing SMN into a similar mold as the others, with the exception of minor differences such as having a bit of flexibility (choosing the order of using the Primal-themed spells) wasn't worth losing SMN's uniqueness/identity. In the end, I doubt what we get in return would be, say, SMN doing more dps then BLM, we could be playing BLM instead.

    The devs did mention that they were contemplating whether to remove SMN's combat raise... but decided to keep it in fear that the change might be too much and anger people. I worry. If they did, what are SMNs then...? which direction are they heading with SMNs....?

    With that being said.. RDM is looking more interesting ahaha might try it out a bit more later xD
    (0)
    Last edited by Ailuron; 09-18-2021 at 06:28 PM.

  3. #63
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AngeliouxRein View Post
    There’s definitely SMN mains that are not thrilled about the lack of DOT and not being able to tell the carbuncle to attack. I don’t mind the egi change but the fact that I now have a glowing house pet waiting to transform instead of attack, bothers me the most. I know I’m going to really miss DOT manage since it added to the “busy feeling” that I love. BUT.. they did keep our mobility and instant cast spells that look like they had hardly any recast time. I just hope it doesn’t start to feel like a faster BLM once we get to play it.
    I understand, I liked managing dots, Ive always played dot-based classes. Removing them because they are apparently too hard to manage... was not a good enough reason for me :'(
    yeahhh... the carby that doesnt need to be around anymore... except that I think aetherpact, still radiates from the carby..? i think.. Could have just put that on the player xD if they were planning to remove pets anyways.

    Its kinda like Selene and Eos with scholars.. They can remove one or the other, it doesnt matter anymore :'(
    (3)

  4. #64
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    388
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    DNC and AST looked okay. I'm actually intrigued for Dancers new moves. They looked..interesting. But a good kind of interesting.

    AST didn't change this much as far as I could see. Cards seem to work the same at first glance. It even looked like they kept some sort of shield..? And the Starshower attack was really pretty!

    Scholar however...oh my..
    My condolences go out to all SCH mains. I was waiting the whole time for..I dunno..SOMETHING to happen. Maybe summon Seraph and show a cool new change to it?
    ...nope. Nothing but a speed buff. Really dissapointing. But who knows, maybe Art of War gets like 2000 Potency now so it actually gets to be dps king XDD Yeah, as if...

    And the summoner changes look really cool. Finally the smol egis are gone and the real primals can be summoned. Hope there won't be any problems like with Bahamuts size obstructing the view for other playes tho.
    Aaaand...I gotta admit, it's kinda unfair that summoners get the coolest stuff each expansion. xD Same as WHM. They always get something really cool new and flashy while other jobs like DRK and SCH are...just there. :/
    (1)
    Last edited by Aniise; 09-18-2021 at 10:34 PM.
    Me too, Erenville, me too

  5. #65
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally a dissapointing trailer, besides the SMN (and as with every job we gotta wait and see if it plays well) every other job range between "okaysh" to "more of the same". Dark days to play as a tank or healer because unless we are pleasanty surprised i dont think Sage gameplay is that much different from the others...
    (1)

  6. #66
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    DRG - Don't play it much to be honest...longer aoe combo string, fancy double dragon nastrond? Suppose it doesn't need too many fixes

    WAR - Gap Closer change was much-needed. Rest seemed kinda minor, but at least that new finisher is worth gushing about

    RDM - Some much-needed streamlining, very nice new spell effects, and what looks like a defensive aoe for even more jack-of-all-trades-ing. Pretty cool.

    SCH - Well. Maybe greedy melees will rue the day they ever mocked the speed boost? I don't know what else to say. Hopefully at the very least they've done things like make Fey Blessing less piddly....but I understand why this is by far the biggest disappointment.

    DRK - Eh. Not much new. Delirium is still a thing.

    DNC - Was worried it would have ShB RDM/SAM syndrome of them hitting the nail on the head in their first expansion and trying not to change much with little more than fluff additions, but this shows promise. The peacock/phoenix move looked badass, and looks like they have followups to dances and improv.

    MCH - My main. Not wildly bowled over, but I suppose we did get a big rework last time. Chainsaw was a given, will have to see how it differs from Drill. Reassemble stacks is a simple but welcome addition. New Queen finisher looks nice, but hopefully it's not irritating for boss disconnects where it's actually on the field for 5+ seconds after the gauge timer ends.

    GNB - Pretty straightforward changes. 3rd cartridge, fine. And some kind of 3rd cartridge combo.

    BRD - It always interested me how beloved the job was in StB, but while the gameplay didn't change it was so controversial in ShB. Looks like they have more support auras again so hope it goes back to being one of the most beloved jobs.

    AST - Certainly looks like a promising shakeup. New spell effects are glorious. Divination less fiddly...will have to see how it goes.

    SAM - Not the most visually stunning demo, but with what we know of the changes it should be a much more comfy experience. That super Midare at the end does look satisfying if nothing else.

    WHM - Was more different than I expected it to be. Some kind of placed healing totem? Ultra-Holy/Misery? Looks good, and let's not forget the new cast times.

    NIN - Don't play much, but it certainly looked flashy. The lightning finisher in particular.

    BLM - I'll be honest, I'm usually the most bored watching BLM every single job trailer and...well, it was alright :P I just really don't like this job. But looks to have more significant changes than I expected.

    SAG/(SGE?) - AAAAAH IT LOOKS SO COOL. I don't know what else to say, it just looks and sounds absolutely gorgeous.

    MNK - My first main until 3.1 due to boredom. Finally gets a shakeup, and it's looking really fun. The new teleport looks sweet, and the gauge finishers...[chef kiss]. Looks like Tifa's starshower from FF7R. Very interested to play this one.

    SMN - Well, can't blame it for stealing the show. I do wonder what it will feel like to play though, because beneath all the crazy animation it looks somewhat repetitive? I don't like caster DPS in general, but it's hard not to be intrigued by SMN.

    RPR(?) - While it's not my aesthetic, and I have no idea what's going on....looks fun! And seems to have a lot of nuance?

    PLD - To be fair it barely seems different apart from the never ending Confiteor-ception. Hopefully its skills are more streamlined because it has a surprisingly large amount of skills atm.
    (2)
    Last edited by Aeliott; 09-18-2021 at 06:59 PM.

  7. #67
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    All tanks but Dark Knight really gets me excited which kinda sucks since the latter is my most played job\tank.
    Still thrilled to go unga with Warrior and definitely can't wait to see multiple peple using the Paladin's Confiteor or Warrior's Inner release finisher at the same time, it'll be funny
    (2)

  8. #68
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    The 60 second IR change for WAR seems like a stealth nerf, and pulling onslaught and upheaval off gauge is going to make it even more boring. Also I don't like gap closer homogenizarion.
    (0)

  9. 09-18-2021 09:34 PM

  10. #69
    Player
    Black_Wing's Avatar
    Join Date
    Apr 2011
    Posts
    125
    Character
    Dolf Silverbeard
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Dragoon makes me sad that BotD is now a passive trait. Dragoon just got so basic.
    Where was it stated that BotD was made passive? Even it is, it's not much of a change if you keep up with your combos. Will also free up a hotbar slot for our new pole dance
    (1)

  11. #70
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by MagiusNecros View Post
    It wouldn't surprise me if we could potentially get 2 transforms back to back. I'm curious what the difference about meter is. They only show the transform at 50 gauge. It can go up to 100. Not sure if increased damage or multiple transforms.

    Dragoon makes me sad that BotD is now a passive trait. Dragoon just got so basic.
    On one hand yes, on the other hand you could have a permanent botd in shb too because the duration matched the cooldown. The button was redundant to begin with. If anything, it's shb's fault
    (1)

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