Removing the spam means to change the MP system as a whole which was working well enough during HW, but not the removal of the action itself, that's my point.
I don't know what you wanna tell me with your "proof"!?? I know that Egde and Flood are essentially old DA, and the new DA (TBN proc) is mistreatment of the term. Tho, your math is off: DA cost in SB was 2.4k with 9.48k max MP pool. It's todays MP cost would lie between 2.5k-2.6k MP, thus Edge/Flood cost is roughly 20% higher than DA. (admittedly, maybe its twice its cost if you take the MP gain into account) Its potency however is even higher than 2x the old DA, even when we just look at Edge of Darkness, but more than trice the potency for Edge of Shadow.
But that's trying to compare apples with oranges, ShB DRK =/= HW/StB DRK.
WE both know that because of many aspects, the MP gain in StB and ShB differ way too much. But there is still the question: Was it really necessary to replace DA with Edge/Flood, when all they had to do was to adjust the potency and the MP cost? I think not. But I believe they made it, so it would seem they actually cared (which they didn't, they just made the job more flashy as the poster boy).
Where did I say, that YOU wanted it to change? You stated that "enough people" were "happy" with the ShB changes for them to stay, I simply brought in an example to counter that argument. If the first pro to complete UWU on DRK said it was fun to play, how and why did SE change the job in the first place?
I just believe "they HAD to be lazy" about the job. The job was a mess, but imo a more fun mess than what we have now, or what we will have very soon. And "they HAD to be lazy" because they are lacking manpower, probably even without any dude there playing tank in the first place. DPS jobs get all the attention they can get, but we tanks are nothing more than 2nd class jobs! Healers might even be 3rd class, or share the seat with us.
It was kinda excusable for ShB because they reworked much more in a shorter time period of 1 month after the last patch, leading from StB to ShB.
HOWEVER, the last patch for ShB was in July! The release of EW is in November. Whole 4(!) months, 300% MORE time to rethink and adjust literally ANYTHING, and this is the result? A freaking 2 more actions with pretty much no adjustment on any tank job?
They have no excuse for this much of a horrendous flop!
I could've though of a 3rd cartridge gauge increase, actually 90% of GNB predicted this! Most also thought of a 2 cartridges cost move. (looks good tho)
2/4 tanks now have a burst finisher move, and DRK has a semi-burst finisher move (Edge -> (new?) upgraded Flood)
They thought of finisher moves for ALL jobs, and if that's the only change to tanks, well... then even a kindergarden kid could've thought of this!
If they are acting around those mental states, we really have to question whether it's actually worth putting our money into their "work".



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