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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ArianeEwah View Post
    My guess, it will still be on 30s recharge time, and used twice during the now univeral 60/120s burst windows. The 3 charges don't matter then, you just use 3 in your opener, and they 2 every 60s.
    Assuming what you say is true, let me ask you this. Whats the difference between doing what you say (3 gap closers at opening and 2 every 60 seconds) and 2 gap closers at the beginning, 2 every 60 seconds AND then emptying whatever charged you have extra at the end of the fight?

    The total number of gap closers used are going to be the same with the only difference being the 1 you saved at the beginning being within the buff window and the one you dump at the end assuming you couldn't manage to stick it in a party buff window.

    This isn't even a dps issue man.

    But yeah, I sympathize if you find the homogeneity of the tanks a turn off. Maybe they can differentiate them in other ways.

    But for me, and I'm assuming others too, welcome this change.
    (0)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Assuming what you say is true, let me ask you this. Whats the difference between [...]
    You use all 3 in your opener to empty your charges, you just use everything at your disposal to deal as much dmg as possible... that's all there is to it.
    It may even be more optimal to go for 3 - 1 - 3 - 1 charge split every 60/120s, because every 120s there are more party buffs available. Means, opener: full burst, 60s semi-burst with 1 charge, 120s full-burst with all 3 charges.
    Currently, PLD, GNB and DRK all use both gap closer charges every 60s during party bursts. They are all identical in that aspect. WAR will soon join them, too.

    Why is this necessary? If WAR is missing oGCDs overall or during burst, why not add another action? WAR hotbar is already empty as it is, 1 more action wouldn't hurt!
    MNK got 3 charges on a non-dmg charge! NIN already has 2 charges on Shukuchi, while SAM has a gap closer and disengage action for 10 Kenki! All melees have different gap closers! And there is also DNC dashes and BRD backstep.
    Soon, all tanks will have the same! This is not right, Onslaught is perfect right now, do not change it into a braindead generic dmg button tied to movement!

    (Depending on how much dmg Onslaught is gonna deal - most likely not more than 200 pot - the max gain from doing a 3-1-3 over 3-2-2 will be in range of 20 raid potency dmg, and no gain on personal dmg.)
    (2)