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  1. #11
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Warrior has become the Fell Cleave itself!
    I really dislike the fact that Upheaval and Onslaught are off the gauge. It was unique to the job, now they are just like every other jobs charges and simple 30/60s oGCD actions. It's become even more simple and dumb, impossible to eff up because of gauge mismanagement. This is exactly the direction most decent warrior players did NOT want to go. Good job, SE, you just played yourself!
    The new aoe upheaval is too flashy, too long an animation, I hope they at least change that (but I wouldn't hold my breath).
    Aoe Storms eye buff trigger is okay, but it didn't bother me too much. More a "oh, well"-buff for me.

    DRK still the same, it will play just like 5.0. It's like they got nothing (which I would say, is still pretty accurate). I bet Blood Weapon is also still unchanged, stupid, inferior wannabe version of Infuriate.
    I am so gonna let this job rot the next expansion, it's so disgusting to even look at!

    PLD gauge still depends on AA. They turned off AAs for the trailer and the gauge just didn't fill a single point.
    No clue about Royal, and/or Atonement or what happened to Fight or Flight. The new Confiteor finisher combo is so-so. I have mixed feelings about this.

    GNB imo is the only tank to recieve decent changes (if we ignore the push stick sfx):
    3 cartridges gauge, new high cost action, burst strike continuation addition, all good.
    What surprises me is that they have essentially pulled the role/PvP combo system on Gnashing Fang... pretty inconsistent with other jobs, but oh well, for that many buttons, SOMETHING had to happen!
    (2)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Warrior has become the Fell Cleave itself!
    I really dislike the fact that Upheaval and Onslaught are off the gauge. It was unique to the job, now they are just like every other jobs charges and simple 30/60s oGCD actions. It's become even more simple and dumb, impossible to eff up because of gauge mismanagement. This is exactly the direction most decent warrior players did NOT want to go. Good job, SE, you just played yourself!
    !
    warriors have been asking since start of ShB to take onslaught off the gauge and make it like the others it was bound to happen
    (0)

  3. #13
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneSwordz View Post
    And I like onslaught not costing rage and being able to use it to close gap anytime with no restrictions.

    And a shoulder tackle as a dps button isn't bad. There's 3 charges so just use 2 for dps and save one for gap closing. I don't really see an issue.
    You just stated the issue: It will be used for damage gain during burst windows. As IR recieved a 3 stacks change, it will most likely not gain any buffs from yourself, but from party utilities such as trick.

    My guess, it will still be on 30s recharge time, and used twice during the now univeral 60/120s burst windows. The 3 charges don't matter then, you just use 3 in your opener, and they 2 every 60s. I would be very surprised should Onslaught have a 20s recharge time.

    With every expansion tanks lose their own unique identity aspects, and - oh boy - here we go again. Another step towards simplified homogenesation with generic charge ability 2.0 and generic 30s oGCD dmg action.
    (2)

  4. #14
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Absurdity View Post
    because now you will have to spam it for extra dps instead of using it as an actual movement tool.
    This is why they're increasing it to 3 charges. The problem before with how charges worked was that you had 2, it was fine at the start of a fight cuz you would use 1 and keep the other to gap close, but there will come a time when you use the second charge to gap close after you had already used the initial one for dps - leaving you with just 1 charge and forcing the dps or gap close decision you mentioned.

    Now with 3 charges, this probably means you're always going to have at least 1 charge in the bank for gap closing and all you would need to worry about is never letting onslaught cap to a max 3 charges.

    So it should he fine.

    And the translator mentioned increasing the number of drks gap closer to 3 and extending range to 20 yards during the liveletter. I'm assuming they're gonna do the same to pld and gnb.
    (1)

  5. #15
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duskane View Post
    warriors have been asking since start of ShB to take onslaught off the gauge and make it like the others it was bound to happen
    "Warriors" as in mostly casual players that look at "the other tanks", and want them to be the same?

    Onslaught was unique, it was the lone and only charge with 20y range, with situational usage, and always once during IR. Now we have reached the point where we could essentially delete all charge abilities from tanks and replace them with a role action, as they have all the increased range of 20y, and probably all a charge stack of 3.
    Or is Onslaught's unique trait 3 stacks? If so, that's worthless!
    (4)

  6. #16
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ArianeEwah View Post
    The 3 charges don't matter then, you just use 3 in your opener, and they 2 every 60s. I would be very surprised should Onslaught have a 20s recharge time.
    You don't HAVE to use all 3 during the opener. We don't know what the optimal opener is yet. Even if it is "optimal" for dps, (1) does it really matter to use all 3 charges instead of 2 or 1 for the opener? And (2) you could not dump all 3 charges in the beginning and dump it all at the end of the fight, and assuming it aligns to party buffs, would make no difference in dps mathematically at all.
    (1)

  7. #17
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I mean it's 1 or maybe 2 additional onslaughts tops during an opener across an entire fight. It's negligible dps increase to have those 2 onslaughts in an opening window versus dumped at the end of the fight when perhaps not aligned with raid buffs, if at all, because we don't know what the optimal opener and stuff is it.
    (0)

  8. #18
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by ArianeEwah View Post
    "Warriors" as in mostly casual players that look at "the other tanks", and want them to be the same?

    Onslaught was unique, it was the lone and only charge with 20y range, with situational usage, and always once during IR. Now we have reached the point where we could essentially delete all charge abilities from tanks and replace them with a role action, as they have all the increased range of 20y, and probably all a charge stack of 3.
    Or is Onslaught's unique trait 3 stacks? If so, that's worthless!
    Said ages ago: Eventually we would get a single "Tank role" with several skins to let you choose instead,,,
    (5)

  9. #19
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ArianeEwah View Post
    My guess, it will still be on 30s recharge time, and used twice during the now univeral 60/120s burst windows. The 3 charges don't matter then, you just use 3 in your opener, and they 2 every 60s.
    I really doubt you're going to be using all 3 during the opener or that using all 3 would be optimal. It's going to be 1 or 2 at most and you're just gonna be hitting onslaught once every 30 seconds like clockwork and always have at least 1 in the bank for gap closing.

    I mean think about it. Every 60 seconds you're going to have ir, 3 cleaves, new attack, infuriate > inner chaos, new upheaval, combo attack AND TWO onslaughts?

    That's a lot. I believe It's just gonna be just like the job action trailer. You're just gonna be weaving in an onslaught every 30 secs.
    (0)

  10. #20
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bhearil View Post
    Said ages ago: Eventually we would get a single "Tank role" with several skins to let you choose instead,,,
    I get the sentiment but this is hyperbole. It's 1 attack. I welcome the change.

    Frankly I'm more surprised people aren't more upset about aoes granting eye now. Which again, is another change I welcome and have wanted for years.

    All I need is nascent flash being FULLY self targetable and my shadowbringer war wishlist have all come to pass finally with Endwalker.
    (0)

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