I hope we see some cool glams tbh, Im also looking forward to seeing the pretty combat animations more than to seeing the numbers tbfh.
I hope we see some cool glams tbh, Im also looking forward to seeing the pretty combat animations more than to seeing the numbers tbfh.
It was one reason they removed Stoneskin despite giving Stoneskin II later on. For some reason they despise buffing pre pulls, even though that is a staple of MMO gameplay.I think it's very deliberate that this isn't the case and I can't see it changing. If cards played outside of combat counted towards Divination, a lot of people would be making it a habit to wait at least 90 seconds between pulls to get 2 draws + sleeve draw + 1 more draw and possibly even waiting another 30 seconds after that so that you could draw immediately after playing the banked card.


To be fair, they despise any nuance to the combat system and prefer to simplify it to "Press buttons, kill boss, get rewards"
I wouldn't be surprised if next patch they removed tank stance and instead added a toggle that reduced your aggro that way you don't have to worry about turning on stance at the beginning of dungeons
Last edited by Dogempire; 09-15-2021 at 12:26 PM.
Watching forum drama be like


Hoping for the downtime portion of healer gameplay to have more buttons to press, or just to mesh the offensive and supportive kits together. Simple examples would be that dealing damage with Glare would hasten Lily generation, or that hitting stuff with Malefic would boost the potency of your next card played.




Sometimes I do spout nonsense. Im no Sebazy by any stretch of the animation. Everything I know about healing has come from this forum and for that I am very thankful. Sometimes a little nonsense is okay. There is usually someone more informed to correct things soon after. This thread is a literal fountain of knowledge.The healer forum is riddled with incorrect information.
Lucid Dreaming has zero impact on BLM's optimization.
Just stop talking nonsense. Thank you.




I'm not really a fan of pre-buffs either because they're redundant. You'll never not want them. So why bother? Casting Protect and Stoneskin before a pull was pointless since bosses were purposely designed with the assumption you'd do exactly that. And you never wanted to cast Protect again because of it being a DPS loss while you literally couldn't cast Stoneskin II.
Now if buffs and debuffs played a bigger role in the overall gameplay, I may feel differently. But they didn't. They were just something a healer casted at the start of every countdown and never thought about again.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




I distinctly remember slotting Stoneskin for dungeon runs in ARR back when it was castable in combat.
At the end of the pull while the last mob is about to die:
Cast stoneskin, Cast adlo while the tank is running, swap to cleric stance.
Gave a good amount of shielding allowing for PLENTY of time to dot, bane, shadowflare and a few blizzard II's (slotted) for some amazing damage.
But that's that whole "Skill" thing the FFXIV devs apparently don't want us doing.
Want to hear something even crazier?At the risk of extending yet another one of your great derails. It's very doable for a SCH to do 10k+ worth of bookslaps in a 10 minute fight right? Here's one where my co healer netted over 12k in 10:04. Bookslaps, PPPs and stuff like this all fall under the same umbrella, most players won't care but it's a route you can go if you really want to squeeze out every last bit of potency that they can even if crit luck has the potential to outweigh it all.
When you're synced to lvl 50 (in the MSQ roulette for example) Ruin 2 does 10 potency less than Ruin 1 (150 vs 160). That content level, a solid book slap can do a GOOD percentage of damage (book slaps for like 50-60 when your spells are hitting for 300, don't have exact numbers atm but something like that)
So you can literally be spamming Ruin 2 and book slapping in between and do MORE damage and if you were using Ruin 1. It's basically like that until you get Broil at lvl 54
Last edited by Deceptus; 09-16-2021 at 10:21 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Ruin 2 + basic attack = Ruin 1 at level 130 item level. It is not that crazy but rather dumb. Basic attacking doesn't suit sny caster job.
Want to hear something even crazier?
When you're synced to lvl 50 (in the MSQ roulette for example) Ruin 2 does 10 potency less than Ruin 1 (150 vs 160). That content level, a solid book slap can do a GOOD percentage of damage (book slaps for like 50-60 when your spells are hitting for 300, don't have exact numbers atm but something like that)
So you can literally be spamming Ruin 2 and book slapping in between and do MORE damage and if you were using Ruin 1. It's basically like that until you get Broil at lvl 54


Expect more 1 button spamming and boring homogenization. The days of dynamic, interesting differences are over. The only differences for healing jobs these devs seem to care about are cosmetic in nature.
I've no hope things will reverse from the 5.0 design philosophy. They've all but ignored this community for 2 years.





More shawls, wraps, and tablecloths?
I love them, but it’s about time we get some variety, pretty please.
…
……
I have very low expectations![]()
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