Something that scratches the itch of a Ret paladin from WoW would be really nice. Maiming gear, a 2h hammer, some party support utility like RDM, but purely melee DPS.
Something that scratches the itch of a Ret paladin from WoW would be really nice. Maiming gear, a 2h hammer, some party support utility like RDM, but purely melee DPS.
Unpopular opinion: we have enough jobs. I'd rather them focus on improving job identity than keep releasing more.
Another idea I just encountered on reddit that I'm going to expound on a bit:
Sorcerer - a job referencing classic villains from prior final fantasy games (some of which could be derived from the Dissidia games).Would end up feeling a bit like a time mage, with heavy influence from Golbez, ExDeath, and Ultimecia, with other signature moves sprinkled in, which I'm totally cool with.
* Starfall (Mateus)
* Landmine (Mateus)
* Ancient Quake (Xande)
* Particle Beam (CoD)
* Binding Cold (Golbez)
* Genesis Rock (Golbez)
* Sector/Cosmic Ray (Golbez)
* Big Bang (Zeromus)
* Almagest (ExDeath)
* Black Hole (ExDeath)
* White Hole (ExDeath)
* Reverse Polarity (ExDeath)
* Omni Block (ExDeath)
* Trine (Kefka)
* Hyperdrive (Kefka)
* Shadow Flare (Sephiroth)
* Black Materia/Meteor (Sephiroth)
* Meltdown (Ultimecia)
* Shockwave Pulsar (Ultimecia)
* Great Attractor (Ultimecia)
* Apocalypse (Ultimecia)
* Flare Star (Kuja)
* Seraphic Star (Kuja)
* Stellar Burst (Eald'narche)
Other iconic moves that don't really fit with a strict time mage theme but could be expanded into a broader sorcerer role:
* Black Fang/Shadow Dragon (Golbez)
* Delta Attack (ExDeath)
* Forsaken (Kefka)
* Heartless Angel (Sephiroth)
* Ice Strike (Edea)
* Requiem (Seymour Guado)
Weapon: I actually think the Sage's weapon is what this job should have had. Four floating crystals seems like a really good choice for a job like this.
Last edited by SeverianLyonesse; 09-04-2021 at 04:42 AM.
I'd love to see something similar to Vincent from FFVII where you could transform into different beasts. Seeing how Reaper can change forms when it merges with the voidsent, I know there could be some kind of way to implement this. Maybe this could be a future Beastmaster job. Instead of taming monsters to fight for it, it becomes the beast itself. Maybe that's more similar to Gau from FFVI?
I'd also love to see a job with a double-sided blade like Zidane from FFXI. Not sure what it would be exactly since Rouge/Ninja is already implemented.
A lot of people have been asking for a Mystic Knight for the longest. It could work as a tank if it's anything how Celes plays in FFVI. Using the runic ability to absorb damage and counter it or protect allies.
Something like Alchemist from FFX/X-2. Doesn't have to use a gun but it could be cool to have a mixing system that uses the Dancers system.
I'm kind of in the same boat. There's a few ideas I'd still like to see personally, but even the ones I like are more like off shoots of existing jobs anyway. I wouldn't mind seeing no completely new jobs and instead get refinements and upgrades to the ones we already have, especially if it ended up with branching jobs. Of course, I know the devs hate the system and will never do it again but I'd still like to see the ACN to SUM/SCH system actually expanded upon.
I would love it if they did that. Improve what we have, scrap new onesI'm kind of in the same boat. There's a few ideas I'd still like to see personally, but even the ones I like are more like off shoots of existing jobs anyway. I wouldn't mind seeing no completely new jobs and instead get refinements and upgrades to the ones we already have, especially if it ended up with branching jobs. Of course, I know the devs hate the system and will never do it again but I'd still like to see the ACN to SUM/SCH system actually expanded upon.
[1] Green mage/Druid - (Melee Healer) Uses a spear primarily to inflict dmg/poison dot, channels nature magic. Casts wards on the ground that heal tick over time, burst dmg skills give instant shields but sacrifice wards, the potency is based on # of wards placed - limit to 3. Limit break would be a burst of falling flower petals and leaves/dandelions that mass revive.
[2]Knight- (Melee DPS) Great sword use, after accumulation of x hits (Think DRG eye or Samurai Kenki/Sen), Knight unlocks very hard hitting skills with a trade off using lock in place mechs when in this phase. Otherwise it's mobile in combat. Limit break would be Navarre style impalement (LadyHawk) and the summoning of fallen knight spirits that march briefly and strike as the Knight retrieves their great sword.
Doing certain content and thinking about Class ideas...
I kind of want a Tank using a Gunshield, based on Rhitahtyn and Varis.
To make it stand out different from the existing tanks, it could easily focus more on the Gun part and be mostly using ranged attacks, most enemies still being melee they would still go up to the tank so it shouldn't functionally be that different in the long run...
For mechanics, maybe it could borrow a few old bits from past expansion's MCH with things like loading Ammo to improve potency of attacks, and maybe the old Bishop Autoturret...
i think there no reason to add more jobs that by the end of the day do the same . tank/heal/close range dps/range dps.
what i think they can do is go the GW2 way, give the cornet jobs new weapon. like give drg a sward and make it tank. this be more interesting that just add new jobs.
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