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  1. #181
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Something that scratches the itch of a Ret paladin from WoW would be really nice. Maiming gear, a 2h hammer, some party support utility like RDM, but purely melee DPS.
    (1)

  2. #182
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Unpopular opinion: we have enough jobs. I'd rather them focus on improving job identity than keep releasing more.
    (5)

  3. #183
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Another idea I just encountered on reddit that I'm going to expound on a bit:

    Sorcerer - a job referencing classic villains from prior final fantasy games (some of which could be derived from the Dissidia games).Would end up feeling a bit like a time mage, with heavy influence from Golbez, ExDeath, and Ultimecia, with other signature moves sprinkled in, which I'm totally cool with.

    * Starfall (Mateus)
    * Landmine (Mateus)
    * Ancient Quake (Xande)
    * Particle Beam (CoD)
    * Binding Cold (Golbez)
    * Genesis Rock (Golbez)
    * Sector/Cosmic Ray (Golbez)
    * Big Bang (Zeromus)
    * Almagest (ExDeath)
    * Black Hole (ExDeath)
    * White Hole (ExDeath)
    * Reverse Polarity (ExDeath)
    * Omni Block (ExDeath)
    * Trine (Kefka)
    * Hyperdrive (Kefka)
    * Shadow Flare (Sephiroth)
    * Black Materia/Meteor (Sephiroth)
    * Meltdown (Ultimecia)
    * Shockwave Pulsar (Ultimecia)
    * Great Attractor (Ultimecia)
    * Apocalypse (Ultimecia)
    * Flare Star (Kuja)
    * Seraphic Star (Kuja)
    * Stellar Burst (Eald'narche)

    Other iconic moves that don't really fit with a strict time mage theme but could be expanded into a broader sorcerer role:

    * Black Fang/Shadow Dragon (Golbez)
    * Delta Attack (ExDeath)
    * Forsaken (Kefka)
    * Heartless Angel (Sephiroth)
    * Ice Strike (Edea)
    * Requiem (Seymour Guado)


    Weapon: I actually think the Sage's weapon is what this job should have had. Four floating crystals seems like a really good choice for a job like this.
    (1)
    Last edited by SeverianLyonesse; 09-04-2021 at 04:42 AM.

  4. #184
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    I'd love to see something similar to Vincent from FFVII where you could transform into different beasts. Seeing how Reaper can change forms when it merges with the voidsent, I know there could be some kind of way to implement this. Maybe this could be a future Beastmaster job. Instead of taming monsters to fight for it, it becomes the beast itself. Maybe that's more similar to Gau from FFVI?

    I'd also love to see a job with a double-sided blade like Zidane from FFXI. Not sure what it would be exactly since Rouge/Ninja is already implemented.

    A lot of people have been asking for a Mystic Knight for the longest. It could work as a tank if it's anything how Celes plays in FFVI. Using the runic ability to absorb damage and counter it or protect allies.
    (1)

  5. #185
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Something like Alchemist from FFX/X-2. Doesn't have to use a gun but it could be cool to have a mixing system that uses the Dancers system.
    (0)

  6. #186
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DinahDemiurge View Post
    Unpopular opinion: we have enough jobs. I'd rather them focus on improving job identity than keep releasing more.
    I'm kind of in the same boat. There's a few ideas I'd still like to see personally, but even the ones I like are more like off shoots of existing jobs anyway. I wouldn't mind seeing no completely new jobs and instead get refinements and upgrades to the ones we already have, especially if it ended up with branching jobs. Of course, I know the devs hate the system and will never do it again but I'd still like to see the ACN to SUM/SCH system actually expanded upon.
    (2)

  7. #187
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StriderShinryu View Post
    I'm kind of in the same boat. There's a few ideas I'd still like to see personally, but even the ones I like are more like off shoots of existing jobs anyway. I wouldn't mind seeing no completely new jobs and instead get refinements and upgrades to the ones we already have, especially if it ended up with branching jobs. Of course, I know the devs hate the system and will never do it again but I'd still like to see the ACN to SUM/SCH system actually expanded upon.
    I would love it if they did that. Improve what we have, scrap new ones
    (1)

  8. #188
    Player
    juicybug's Avatar
    Join Date
    Jan 2020
    Posts
    465
    Character
    Sophia Bettencourt
    World
    Sargatanas
    Main Class
    Red Mage Lv 91
    [1] Green mage/Druid - (Melee Healer) Uses a spear primarily to inflict dmg/poison dot, channels nature magic. Casts wards on the ground that heal tick over time, burst dmg skills give instant shields but sacrifice wards, the potency is based on # of wards placed - limit to 3. Limit break would be a burst of falling flower petals and leaves/dandelions that mass revive.

    [2]Knight- (Melee DPS) Great sword use, after accumulation of x hits (Think DRG eye or Samurai Kenki/Sen), Knight unlocks very hard hitting skills with a trade off using lock in place mechs when in this phase. Otherwise it's mobile in combat. Limit break would be Navarre style impalement (LadyHawk) and the summoning of fallen knight spirits that march briefly and strike as the Knight retrieves their great sword.
    (0)

  9. #189
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Doing certain content and thinking about Class ideas...

    I kind of want a Tank using a Gunshield, based on Rhitahtyn and Varis.

    To make it stand out different from the existing tanks, it could easily focus more on the Gun part and be mostly using ranged attacks, most enemies still being melee they would still go up to the tank so it shouldn't functionally be that different in the long run...

    For mechanics, maybe it could borrow a few old bits from past expansion's MCH with things like loading Ammo to improve potency of attacks, and maybe the old Bishop Autoturret...
    (0)

  10. #190
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    i think there no reason to add more jobs that by the end of the day do the same . tank/heal/close range dps/range dps.
    what i think they can do is go the GW2 way, give the cornet jobs new weapon. like give drg a sward and make it tank. this be more interesting that just add new jobs.
    (0)

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