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  1. #1
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I support this idea, getting all battle classes to 50 helps the economy(demand), getting all crafting classes to 50 ruins the economy (supply is too high prices are then low), while I don't agree with only 1, I'd like to see us be able to do 2-3 master, with the rest non master, and maybe it has nothing to do with leveling. They are changing the crafting system up to be 2 buttons (I think that must make it both easier to bot and more boring but w/e they're game right), with that we won't know how "easy" or "accessible" crafting will be, but it sounds like the same everyone can have a max craft spam enter to 50 kind of deal again.

    this game needs to implement serious economics, supply and demand, and risk and reward would be nice (2nd one is half econ but you catch my drift)
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by zaviermhigo View Post
    I support this idea, getting all battle classes to 50 helps the economy(demand), getting all crafting classes to 50 ruins the economy (supply is too high prices are then low), while I don't agree with only 1, I'd like to see us be able to do 2-3 master, with the rest non master, and maybe it has nothing to do with leveling. They are changing the crafting system up to be 2 buttons (I think that must make it both easier to bot and more boring but w/e they're game right), with that we won't know how "easy" or "accessible" crafting will be, but it sounds like the same everyone can have a max craft spam enter to 50 kind of deal again.

    this game needs to implement serious economics, supply and demand, and risk and reward would be nice (2nd one is half econ but you catch my drift)
    no having people at max doesn't hurt the economy anymore than people having all battle to 50. the difference is in this game 50 is only half of the eventual max. as the cap and the leveling curve goes up along with enough content to hold someone that plays over 1 hour every over week less people will craft. people craft because there is absolutely nothing to do in game at this point in time.

    once they start releasing a decent amount of content there will be less people crafting beyond the 50 cap.
    (2)


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