I support this idea, getting all battle classes to 50 helps the economy(demand), getting all crafting classes to 50 ruins the economy (supply is too high prices are then low), while I don't agree with only 1, I'd like to see us be able to do 2-3 master, with the rest non master, and maybe it has nothing to do with leveling. They are changing the crafting system up to be 2 buttons (I think that must make it both easier to bot and more boring but w/e they're game right), with that we won't know how "easy" or "accessible" crafting will be, but it sounds like the same everyone can have a max craft spam enter to 50 kind of deal again.

this game needs to implement serious economics, supply and demand, and risk and reward would be nice (2nd one is half econ but you catch my drift)