Quote Originally Posted by Mireille View Post
Please elaborate on that? I don't remember seeing SE talk about that.

I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.

I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.

I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.

As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
they mentioned they were going to do something along the lines of specialization months ago

HOWEVER

the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do

what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it



they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it