It's not interesting to you. Fair enough. Then find something that is somewhere else but this game doesn't need to be changed in that direction.As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?
And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.
Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.
It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
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