Quote Originally Posted by ssunny2008 View Post
As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?

And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.

Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.




It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
Let's see the typical reward structure: gil, gear, tomes, minions, and mounts. If people want to make use of their rewards, great. If people take their rewards for granted and/or not seize opportunities for rewards, that is their problem. Even if the devs were to put these rewards in the side paths, most wouldn't even care for them because they just wanna clear the content first and foremost.

After the damaging reputation Gordias (Savage) has made for high-end raiding, the devs aren't gonna change their raiding fights much for Extreme and Savage levels. People want to enjoy their game first and foremost. Not everyone is going to be satisfied, but trying to make qualities of life for the majority of players would be the wiser route.