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  1. #1
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ssunny2008 View Post
    As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?

    And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.

    Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.




    It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
    Let's see the typical reward structure: gil, gear, tomes, minions, and mounts. If people want to make use of their rewards, great. If people take their rewards for granted and/or not seize opportunities for rewards, that is their problem. Even if the devs were to put these rewards in the side paths, most wouldn't even care for them because they just wanna clear the content first and foremost.

    After the damaging reputation Gordias (Savage) has made for high-end raiding, the devs aren't gonna change their raiding fights much for Extreme and Savage levels. People want to enjoy their game first and foremost. Not everyone is going to be satisfied, but trying to make qualities of life for the majority of players would be the wiser route.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    People want to enjoy their game first and foremost. Not everyone is going to be satisfied, but trying to make qualities of life for the majority of players would be the wiser route.
    Yes enjoyment is the most important thing. But how many ppl do really enjoy the given content? Speedrunning several content or doing unsynched runs says enough i guess. What keeps players repeating such stuff is more the greed for that one mount and not really the fun to play, isn´t it? Atleast i don´t meet many ppl who´re like "wow amazing stuff".

    There should be a balance between rewards, challenge and QoL. But it´s not really a thing.
    (4)