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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    snip
    As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?

    And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.

    Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.


    Quote Originally Posted by DBriggs304 View Post
    The game doesn't need a radical change. There are plenty of other options elsewhere for other types of gameplay. Play those.
    It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
    (2)
    Last edited by ssunny2008; 09-05-2021 at 05:26 AM.