Quote Originally Posted by Sebazy View Post
The problem is, once you know an encounter, your healing downtime should be around 60-70%+ across the bulk of group content (potentially getting significantly higher in 24 man, DR etc).

The end result is that yes, each healer job has significant distinctions within their healing kit. However this is ignoring the great big elephant that's stood on the healer role's toe right now.

Hitting your nuke button between 5 and 10 times more than your second most used button is a very easy bar to hit in the majority of group content outside of 4 man dungeons and in turn, it's not particularly challenging to have your 30 second dot second in the list with very roughly 2 times the number of casts of 3rd place.

Given that healer gameplay is so heavily loaded onto 2 buttons out of a kit of ~30+ abilities irrespective of which healer you're on, is it really a surprise that role vets are complaining that the different healers all feel the same now?
I'm just very tired of arguing this exact point. They ARE the same, you do not need your full kit. I've seen bad healers going through dungeons casting nothing but AoE Regen Heal, Cure 2 equivalent, Instant Heal on oGCD.

We don't even remotely have to use the entire kit.