I'm just very tired of arguing this exact point. They ARE the same, you do not need your full kit. I've seen bad healers going through dungeons casting nothing but AoE Regen Heal, Cure 2 equivalent, Instant Heal on oGCD.The problem is, once you know an encounter, your healing downtime should be around 60-70%+ across the bulk of group content (potentially getting significantly higher in 24 man, DR etc).
The end result is that yes, each healer job has significant distinctions within their healing kit. However this is ignoring the great big elephant that's stood on the healer role's toe right now.
Hitting your nuke button between 5 and 10 times more than your second most used button is a very easy bar to hit in the majority of group content outside of 4 man dungeons and in turn, it's not particularly challenging to have your 30 second dot second in the list with very roughly 2 times the number of casts of 3rd place.
Given that healer gameplay is so heavily loaded onto 2 buttons out of a kit of ~30+ abilities irrespective of which healer you're on, is it really a surprise that role vets are complaining that the different healers all feel the same now?
We don't even remotely have to use the entire kit.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

