The kneejerk question here I suppose would be "Can it feel good on controller?"The more I play New World the more I wish we also got skillshots as healing spells (and the void gauntlet looks very interesting). Basically making them feel more rewarding and making undertuning less of a problem especially during the learning phase. Asylum is one very basic, bare bones example that could be expanded upon.
But really, the problem is that the system isn't really built for skillshots.



I can see it now.
A Machinist targets a Monk in PVP. The Monk sees a red line aoe telegraph, but passes through where it was, only to take 2000 damage because the system took a snapshot of the monk in the line AOE before the attack went off.
Or, a healer tries to shield a DPS player who's got an AOE centered on him that will absolutely tear him at least 2 new assholes. The DPS player is panicking, so he keeps running in a direction. He serpentines. Luckily, the Healer is good at 360 no-scoping, and aims perfectly to catch the DPS in his serpentine. But because Healing doesn't go off until after the animation, the timing is off for the actual heal, causing the system to believe the healer missed. Therefore the DPS serpentines into the corner, learns to gape from his elbow and his navel, and now you can enjoy an easy target to practice with for your Raise spell.
This could be fun, if only for the memery.
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