Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 192
  1. #121
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,135
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deceptus View Post
    Lol I'm not the only one who basically does this ><
    I do this to my own hotbar to some extent. I put all these in the same hotkeys just because I use them or they behave in similar fashion:
    • Cure II/Benefic II/Emergency Tactic in the same hotkeys.
    • Medica II/Asp Helios.
    • Afflatus Rapture/Helios/Succor.
    • Asylum/Sacred Soil/Earthly Star.
    • Afflatus Solace/Essential Dignity.
    • Tetragrammation/Excogitation/Celestial Intersection.
    • All dps buttons, except Ruin II & Energy Drain.
    • All raises, and role skills.
    There are few others buttons that are unique to each healer though, especially SCH’s (looking at you pet commands).
    (0)

  2. #122
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AnotherPerson View Post
    To be fair, the healer toolkit is tuned for min ILV & blind encounters, not for overgeared encounters, so it makes sense that Min ILV is the only time where each healing skill's individual difference matters for situational usage. [...]
    That's not inherently bad game design. It's rewarding to all players to preform better, feels like they got stronger with better gear, and no longer locks specific compositions out for not having said healer because all skills can work similarly when nuances no longer matter.
    I'd argue it's terrible design that healers are only interesting and nuanced for a total of three weeks every expansion, when the raid tiers are new.

    The only evergreen content where healer differences matter is ultimate. and even then, the Stormblood ultimates are so watered down because of potency and gear sync powercreep, that literally the only instance in the entire game where your cohealer's job significantly changes anything is TEA.


    extreme trials were so undertuned in shadowbringers that at min ilv most mechanics dont oneshot you unless youre literally collecting vuln stacks, which makes small differences like CU's mitigation pointless.
    (13)

  3. #123
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    890
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by QooEr View Post
    I'd argue it's terrible design that healers are only interesting and nuanced for a total of three weeks every expansion, when the raid tiers are new.

    The only evergreen content where healer differences matter is ultimate. and even then, the Stormblood ultimates are so watered down because of potency and gear sync powercreep, that literally the only instance in the entire game where your cohealer's job significantly changes anything is TEA.


    extreme trials were so undertuned in shadowbringers that at min ilv most mechanics dont oneshot you unless youre literally collecting vuln stacks, which makes small differences like CU's mitigation pointless.
    The more I play New World the more I wish we also got skillshots as healing spells (and the void gauntlet looks very interesting). Basically making them feel more rewarding and making undertuning less of a problem especially during the learning phase. Asylum is one very basic, bare bones example that could be expanded upon.
    (0)

  4. #124
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Teno View Post
    The more I play New World the more I wish we also got skillshots as healing spells (and the void gauntlet looks very interesting). Basically making them feel more rewarding and making undertuning less of a problem especially during the learning phase. Asylum is one very basic, bare bones example that could be expanded upon.
    The kneejerk question here I suppose would be "Can it feel good on controller?"

    But really, the problem is that the system isn't really built for skillshots.
    (0)

  5. #125
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Irenia View Post
    But really, the problem is that the system isn't really built for skillshots.
    I can see it now.
    A Machinist targets a Monk in PVP. The Monk sees a red line aoe telegraph, but passes through where it was, only to take 2000 damage because the system took a snapshot of the monk in the line AOE before the attack went off.

    Or, a healer tries to shield a DPS player who's got an AOE centered on him that will absolutely tear him at least 2 new assholes. The DPS player is panicking, so he keeps running in a direction. He serpentines. Luckily, the Healer is good at 360 no-scoping, and aims perfectly to catch the DPS in his serpentine. But because Healing doesn't go off until after the animation, the timing is off for the actual heal, causing the system to believe the healer missed. Therefore the DPS serpentines into the corner, learns to gape from his elbow and his navel, and now you can enjoy an easy target to practice with for your Raise spell.

    This could be fun, if only for the memery.
    (0)

  6. #126
    Player
    CrystalPenguin's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    69
    Character
    W'llayan V'huh
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I know this is a bit off topic of what the thread has been talking about, but I would like to have more tattoos. Such a these that are in the pictures below

    (1)
    Last edited by CrystalPenguin; 09-11-2021 at 03:29 AM.

  7. #127
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    All I want is another DPS attack for the WHM that uses a lily.

    I can't tell you how many times I've had all three lilies and haven't had to use them right away because the tank is actually doing it's job well and DPS are dodging correctly. I never really get to use Afflatus Misery too often because of it. It'd be a good lily spender without unnecessary healing.
    (0)

  8. #128
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FoxCh40s View Post
    I completely agree, we are most certainly treated like second class citizens when it comes to us asking for as cohesive and optimal job design as the other roles. At least the other roles are acknowledged in their complaints (minus Mch for a long time).

    Based off of past experience, Sage will be woefully underpowered and nearly unplayable in actual content if we base it off of how Astro originally released. If we base it off other jobs released, it will be massively overturned and will dominate play for the foreseeable meta until Savage Raids drop.
    Eh I'd argue that physical ranged DPS also get ignored, we've been gutted for any meaningful utility for a long time (Damage boost doesn't count as a utility, and a damage mitigation skill doesn't really count either since now every role has one)

    All physical ranged has is subpar damage in exchange for free movement, which isn't that bad but people used to play them for the support dps aspect
    (2)

    Watching forum drama be like

  9. #129
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roeshel View Post
    "They are the same, you do not need your full kit"
    According to that logic, anyone can claim that every class plays the same way. You do not need to use your full kit. All of us can press only one button. We all play the same. Red and blue are the same. Both of them are colors. Everything is identical.

    With all seriousness, how do you expect such type of wrong feedback to be validated by the GMs?

    In case you haven't realized after 8 years of playing, normal GCD heals exist to facilitate bad play most of the time. The way to facilitate bad play is the same for every healer. It is bad play, nobody who actually cares about the role uses it, those who don't care also shouldn't complain that they use the same buttons for every healer.

    For AST you can be pressing a lot more other buttons while you are pushing your 1 button. People shouldn't be disregarding the healing kits of healers when we are talking dps-ing because "oh well I have nothing to heal in Satasha". At level cap AST has 5 useful utility spells to press during combat that are not related to healing at all and 8 that are. It is crystal clear that you are meant to be using them in between DPS casts. Something that almost never happens in DF. Gravity & Malefic had their cast time reduced from 2.5 to 1.5s so that you can play your job. Arguing that GMs are disincentivizing healers to DPS makes no sense with the overall changes that they've made. Art of War is instant so that you can heal while DPSing. Holy stuns targets so that you don't have to heal while DPSing. Things are not that exciting when it comes to ST which is something that will most probably change with Endwalker. In the benchmark, you can see Ast casting Malefic IV which means that healers didn't get an actual upgrade of their respective nuke spells, and maybe instead of an upgrade we got another offensive spell. Plus Sage is shown casting a third offensive spell against ST here https://www.youtube.com/watch?v=IkC1r0eJZ-c&t=321s
    That's a spell that was not shown at all in the Sage reveal for reasons unknown.

    Play content that does require you to use your entire kit. Savage, ultimates, PvP. Casual content is tuned for casual players.
    The issue right now is the utter lack of DPS abilities in the healer's kit. Sure we can weave our healing and utility after our DPS, but the vast majority of the time we're just pressing one button per encounter. It's not really accurate to say that we're incentivized to DPS when those weave DPS spells exist solely to make our jobs playable. I'd happily take a hefty Broil nerf if it meant getting Miasma II, Bane, and (maybe) Fester so that I actually have something to do during the massive downtime.

    Also, that last statement displays the number one problem with the Healer role. If you have to play the absolute hardest content to justify using your entire kit, that is DESIGN FAILURE.
    (12)

  10. #130
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Finally someone gets it.
    (4)

Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast