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  1. #1
    Player
    AusarViled's Avatar
    Join Date
    Aug 2021
    Location
    Void
    Posts
    78
    Character
    Ausar Viled
    World
    Sargatanas
    Main Class
    Black Mage Lv 80

    My 5 cents

    I am obv new, but even I have seen people ‘complain’ to the tanks for larger pulls. Never really realized it was a thing, since unlike most mmos you do not need to kill all the trash.

    With the influx of BnS, WoW, Swtor and other mmo players coming in- where killing of all ads is usually mandatory in raids and encounters, people have not yet figured out that it’s not needed. These new players are racing through the game, so that they can keep up with asmongold- who is a streamer and can progress way faster then most. It may be why we are seeing more of this toxic behaviour.

    We will see how bad the problem is with time, when other WoW refugees [myself included] will bounce from the game within 1-2 months time
    (1)

  2. #2
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by AusarViled View Post
    I am obv new, but even I have seen people ‘complain’ to the tanks for larger pulls. Never really realized it was a thing, since unlike most mmos you do not need to kill all the trash.

    With the influx of BnS, WoW, Swtor and other mmo players coming in- where killing of all ads is usually mandatory in raids and encounters, people have not yet figured out that it’s not needed. These new players are racing through the game, so that they can keep up with asmongold- who is a streamer and can progress way faster then most. It may be why we are seeing more of this toxic behaviour.

    We will see how bad the problem is with time, when other WoW refugees [myself included] will bounce from the game within 1-2 months time
    While there are plenty of avoidable enemies in ARR dungeons, once you reach HW and beyond all mobs usually need to be killed in order to advance further in the dungeon. Enemies are linked to one another as opposed to roaming solo, and aggroing one enemy in a pack will cause the rest to aggro as well. Trying to avoid or ignore them typically just results in running into an unbreakable wall or barrier that won't disappear until all enemies are dead, or until you collect a key item... that drops from the last enemy to die.
    (0)
    Last edited by BaconBits; 09-03-2021 at 12:49 PM.