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  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Garnix View Post
    All the tanks pretty much get new defensive abilities in each expansion...In Shadowbringers we got Nascent Flash, TBN and Dark Missionary for example.
    In Stormblood we got passage of arms, sheltron, intervention, shake it off
    So, yeah, sure, keep adding some.

    If you think adding more CDs would 'force' people (especially people new to the MMO genre) to use them, you are wrong though.
    Having some synergy between offense and defense doesn't work either. You would be surprised how many dark knights do not use TBN. Or how many Paladin just keep their gauge at 100 all the time.
    Oh and the amount of CDs we have for big pulls is more than enough, you just need to learn how to use them.

    People who don't know how to manage their CDs will not know better if their hotbar is flooded, they will want to press 1-2-3 all the time to make damage. That's all.
    I think your misunderstanding what im trying to say. does a defensive cooldown. need to be just a defensive cooldown. could it be tied to one of your dps abilites that causes triggered respone making you pop defensive cooldown when you make the right steps. why does it have be just potency. this what trying to say merging abilities on tanks isn't a bad way to go about it cause then there gonna press those abilities anyway. might as well reward them for doing it right
    (0)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sedalia View Post
    I think your misunderstanding what im trying to say. does a defensive cooldown. need to be just a defensive cooldown. could it be tied to one of your dps abilites that causes triggered respone making you pop defensive cooldown when you make the right steps. why does it have be just potency. this what trying to say merging abilities on tanks isn't a bad way to go about it cause then there gonna press those abilities anyway. might as well reward them for doing it right
    So basically bring back Shield Swipe? Or give some sort of TBN to all tanks?
    I think it would be ok. But still wouldn't stop bad tanks from being bad tanks.
    I know, because I was a very bad tank early in 4.X and rarely used shield swipe :P
    (1)

  3. #3
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Garnix View Post
    So basically bring back Shield Swipe? Or give some sort of TBN to all tanks?
    I think it would be ok. But still wouldn't stop bad tanks from being bad tanks.
    I know, because I was a very bad tank early in 4.X and rarely used shield swipe :P
    actually shield wipe was a really good concept it just lacked "oompf" do make ability like this for all tanks it should be apart of there main combo. something like inspire new tanks special old tanks to use. it cause they need too. if they try it different way. bind it to ability after you active or complete full combos then would be awesome i would prefer that. over then just pressing rampart or dps ability potency cause it rewards good game play
    (1)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Sedalia View Post
    actually shield wipe was a really good concept it just lacked "oompf" do make ability like this for all tanks it should be apart of there main combo. something like inspire new tanks special old tanks to use. it cause they need too. if they try it different way. bind it to ability after you active or complete full combos then would be awesome i would prefer that. over then just pressing rampart or dps ability potency cause it rewards good game play
    The problem with these types of abilities is unless theyre basically dps neutral like TBN (i know you can stock a dark arts for more burst but rdps wise its still neutral) then you start defining a "best" tank for maintanking. Warrior currently is probably the best maintank, but it doesnt gain any dps by being that MT role, having all tanks convert damage taken to damage given in someway will mean there will be a tank that does it best (unless its completely homogenised) which makes it a lock for MT. This is the same reason why despite how popular HW DRK was, it got completely reworked going into SB due to the fact that the way it was designed it was always going to be locked to main tanking.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Warrior currently is probably the best maintank, but it doesnt gain any dps by being that MT role,
    Doesn't it?

    (3)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ItMe View Post
    Doesn't it?

    This is the only example of a skill that does this and the amount of DPS gained is generally so inconsequential it doesn't rock the balance of tanks. Seriously its half an auto attack of damage that will only tick between 3 and 5 times. Trust me when I say warriors arn't trying to be MT because of venegence damage outside of 100th percentile chasers.

    Edit: for how truely inconseqential venegence is and how it doesnt define War as an MT, venegence accounts for less than 0.1% of a 100th percentile warriors damage.
    (3)
    Last edited by ReiMakoto; 09-04-2021 at 06:47 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"