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  1. #11
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DrWho2010 View Post
    stacking buffs would be too OP though. the complexity comes in knowing when to use your cooldowns appropriately in combination with working with your healers and other mitigation techniques your party of dps may bring to the table. This really of course only applies to savage/ultimate. Everything else is faceroll.
    I mean, he did kinda have a point though, I don't understand why this dev team is so terrified of buffs in this game. Final Fantasy as a whole is learning stronger attack, healing, AND enhancement magic overall. The complexity added of having a synergistic system that builds upon itself would not only encourage good play, but reinforce mechanical skill overall, something this game is DESPERATELY in need of.

    Screw the damage, it could be 1 damage, wouldn't care. Jobs being fun to play supercedes jobs being functionally easy to maintain. The whole point of a game is to be fun, and the current system they keep pushing is brain dead and uninteresting at higher levels. Removal of lower level skills, just to give them back at higher levels is getting annoying at this point, and does not reflect well on the battle team at all.
    (2)

  2. #12
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    All the tanks pretty much get new defensive abilities in each expansion...In Shadowbringers we got Nascent Flash, TBN and Dark Missionary for example.
    In Stormblood we got passage of arms, sheltron, intervention, shake it off
    So, yeah, sure, keep adding some.

    If you think adding more CDs would 'force' people (especially people new to the MMO genre) to use them, you are wrong though.
    Having some synergy between offense and defense doesn't work either. You would be surprised how many dark knights do not use TBN. Or how many Paladin just keep their gauge at 100 all the time.
    Oh and the amount of CDs we have for big pulls is more than enough, you just need to learn how to use them.

    People who don't know how to manage their CDs will not know better if their hotbar is flooded, they will want to press 1-2-3 all the time to make damage. That's all.
    (4)

  3. #13
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    What we need is not more defenses. What we need is our old damage (comparatively speaking) back.
    (4)

  4. #14
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by DrWho2010 View Post
    stacking buffs would be too OP though. the complexity comes in knowing when to use your cooldowns appropriately in combination with working with your healers and other mitigation techniques your party of dps may bring to the table. This really of course only applies to savage/ultimate. Everything else is faceroll.
    no friend it isn't overpowered let me remind you that ninja has to use armor crush to refresh huton. most melee dps is most engaging ever wonder why that is? simply cause there attacks aren't just "Potency Damage" it leads to something so tell why cant tanks dps skills lead to something why does defensive cooldowns and brain dead dps abilities cant be merged together

    In this cast if let say you have cast holy spirit few times gain 10-20% damage . you must remeber you need rotate 1.2.3 combo other MP regen abilities replace amount of mana you just spend on holy spirit and circle. this is much more complex then just doing "damage" and in fact much more engaging for the player cause now as tank you have pay attention to some minor details. instead of press 1 button it deals potency
    (0)
    Last edited by Sedalia; 08-31-2021 at 10:34 PM.

  5. #15
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Garnix View Post
    All the tanks pretty much get new defensive abilities in each expansion...In Shadowbringers we got Nascent Flash, TBN and Dark Missionary for example.
    In Stormblood we got passage of arms, sheltron, intervention, shake it off
    So, yeah, sure, keep adding some.

    If you think adding more CDs would 'force' people (especially people new to the MMO genre) to use them, you are wrong though.
    Having some synergy between offense and defense doesn't work either. You would be surprised how many dark knights do not use TBN. Or how many Paladin just keep their gauge at 100 all the time.
    Oh and the amount of CDs we have for big pulls is more than enough, you just need to learn how to use them.

    People who don't know how to manage their CDs will not know better if their hotbar is flooded, they will want to press 1-2-3 all the time to make damage. That's all.
    I think your misunderstanding what im trying to say. does a defensive cooldown. need to be just a defensive cooldown. could it be tied to one of your dps abilites that causes triggered respone making you pop defensive cooldown when you make the right steps. why does it have be just potency. this what trying to say merging abilities on tanks isn't a bad way to go about it cause then there gonna press those abilities anyway. might as well reward them for doing it right
    (0)

  6. #16
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Absimiliard View Post
    What we need is not more defenses. What we need is our old damage (comparatively speaking) back.
    not so much as defenses as it is merging abilities have two additional effects while still keeping tank feel. not completely destroying fantasy
    (0)

  7. #17
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    I’d say every tank needs to give light more into its own uniqueness & performance than just tanking & defences sorts ((we already have that)),

    It’s difficult to point out as to what must be included vs excluded,

    But I personally value how each tank performs differently rather than similarly from one another & tfat needs to be empowered more just the same way for every job,

    If you truly reflect it, tanks develop a sense of spatial awareness due to positioning & timing perfectly when to hit in certain defenses to mitigate damage & just predict what might the boss or mobs do,

    It’s a beauty & a burden of responsibility yet ultimately rewarding
    (0)

  8. #18
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Vencio View Post
    I’d say every tank needs to give light more into its own uniqueness & performance than just tanking & defences sorts ((we already have that)),

    It’s difficult to point out as to what must be included vs excluded,

    But I personally value how each tank performs differently rather than similarly from one another & tfat needs to be empowered more just the same way for every job,

    If you truly reflect it, tanks develop a sense of spatial awareness due to positioning & timing perfectly when to hit in certain defenses to mitigate damage & just predict what might the boss or mobs do,

    It’s a beauty & a burden of responsibility yet ultimately rewarding
    thats kinda hard my friend cause there a lot similar game play between all the tanks. different animations yes. but same in how the skills function. all tanks have tank stance. all tanks have ranged attack ability gets threat. some sort of aoe and cool-downs. however both the dps and cooldown ones we currently have they can be very boring not engaging now am saying both not just one or another. we need abilities that encourage and reward good game play. but at same time are in the tanking fantasy

    Rampart is pretty simple and boring when you read it. does what it does. that being said. holy circle and holy spirit are just the same but just flat out boring cause its simple. they need get tank team together. look at all the cool-downs and all defensive abilities rework each tank. so combat they have is more engaging. "Im sorry adding more abilities that just does potency damage isn't it"
    (0)

  9. #19
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    what about assize the white mage ability it damages and it heals and it great ability its powerful its not overpowered its powerful

    don't you think all tanks deserve something like this and it isn't so abc123 liner
    (0)

  10. #20
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sedalia View Post
    I think your misunderstanding what im trying to say. does a defensive cooldown. need to be just a defensive cooldown. could it be tied to one of your dps abilites that causes triggered respone making you pop defensive cooldown when you make the right steps. why does it have be just potency. this what trying to say merging abilities on tanks isn't a bad way to go about it cause then there gonna press those abilities anyway. might as well reward them for doing it right
    So basically bring back Shield Swipe? Or give some sort of TBN to all tanks?
    I think it would be ok. But still wouldn't stop bad tanks from being bad tanks.
    I know, because I was a very bad tank early in 4.X and rarely used shield swipe :P
    (1)

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