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  1. #31
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Priority as a tank keep pulling until something stops you, be that a wall or death.

    Either way forward is all a tank should know.
    (7)

  2. #32
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Juun View Post
    I stopped reading after Asmongold was mentioned. Why does every thread have to be about him?
    Every thread isn't about him.

    If you want to wear blinders and pretend that a huge influx of people didn't come to FF14 because of him you are more than welcome. Doesn't change the fact that he has a lot of influence over a very large audience.
    (4)

  3. #33
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TheRealQuah View Post
    You can't really wall to wall levelling dungeons. But 50/60/70/80 and all levelling dungeons from Shadowbringers have stop gates. You can 100% pull to the gate in every one of those dungeons and if you aren't then you are wasting people's time.

    In fact, it's so easy to wall to wall in every level 80 dungeons, you don't even need a healer in the party at all. All the expert dungeons can be easily done with 1 tank, 3 DPS without any issues at all.
    Okay I'll ask it: proof?
    (4)

  4. #34
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Yea, I've argued countless times on these boards that pulling wall to wall in leveling dungeons is suicide most of the time.
    That's not actually really the case, in my experience; wall-to-wall in leveling dungeons is perfectly achievable, including by folks who don't think they're up for it. But I will agree that leveling dungeons tend to be tuned differently than expansion endcap dungeons, and so often will hit a little bit harder in comparison.

    There are, of course, exceptions; Dohn Mheg is pretty rough if no one knows to interrupt the Fuath casting the buff, or to stun the treant to prevent Straight Punch. Straight Punch is basically a mini-tankbuster, and if the Fuath's buffed the treant uninterrupted, it hits like a freight train.

    And Bardam's Mettle is in a really weird spot gear-wise, inasmuch as Augmented Shire is no longer enough to carry you (though it's enough to do the dungeon wall-to-wall if everyone brings their A game... or at least their high B+ game), but the first gear you can get that has significantly better stats than Augmented Shire is the stuff that drops in Bardam's itself, and the only gear with stats better than Augmented Shire at all prior to Bardam's is the crafted level 64 Tigerskin set, if you get it entirely in HQ. So if you go into Bardam's Mettle on-level when you get there in MSQ, you will potentially go in "undergeared" as many people think of it (and may certainly feel undergeared, if you try that first big pull).

    But suicide? Nah.

    Now, I will happily encourage tanks (when healing) to pull large by going, "If you feel comfortable, I think we can take a bigger pull, and that can be fun." or healers (when tanking) by going, "Would you like me to go for big pulls? If we wipe, hey, that's life, but if we don't, it can be a lot of fun and a great way to stretch your wings." or whatever, even in leveling dungeons. And a lot of people are up for it, once they know that the other person in the healer/tank pair isn't going to blame them or call them bad or whatever if things fall apart.

    But if the other person says they aren't comfortable? Then hey, we pull small. Because it's a game; we're here to have fun, and shaving 7 minutes off a dungeon roulette is not worth stressing someone out or making them miserable.
    (9)
    Last edited by Packetdancer; 08-29-2021 at 05:06 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,561
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Doing big pulls in most level 50/60/70/80 dungeons is not much of a problem because the item level difference is usually large enough that it can be done easily without tank mitigation.

    Doing big pulls in most leveling dungeons is risky because you get synced to almost minimum item level where everything hits hard, so it's best to only do it in leveling dungeons if you are confident and can use your abilities to make it work with an average healer.
    (3)

  6. #36
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by EgilTheStressedMage View Post
    Okay I'll ask it: proof?
    They're not actually wrong that it's possible to run level 80 dungeons without a healer. I can attest to this because I've done those runs with folks from my FC for fun. It doesn't always succeed, but it does often enough that it's enjoyable to try.

    However, doing so does require a tank who knows their mitigations pretty well and uses them effectively, and three DPS who are going to rain down death upon those pulls to burn them quickly. I would not say it's an easy thing to do with complete strangers, nor the sort of performance that's reasonable to expect from roulette parties.
    (7)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  7. #37
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Packetdancer View Post
    They're not actually wrong that it's possible to run level 80 dungeons without a healer. I can attest to this because I've done those runs with folks from my FC for fun. It doesn't always succeed, but it does often enough that it's enjoyable to try.

    However, doing so does require a tank who knows their mitigations pretty well and uses them effectively, and three DPS who are going to rain down death upon those pulls to burn them quickly. I would not say it's an easy thing to do with complete strangers, nor the sort of performance that's reasonable to expect from roulette parties.
    Yeah I watched some people actually vaporize Heroes in twelve minutes, could have been ten or eleven if DNC hadn't died. My issue is all these people going "hEaLeRs R uSlEs" seem to be under the impression that most if not all players should be doing this. Which is just as likely as me finding Bigfoot using my shower, Captain Caveman cleaning my car, and people on Twitter saying the crap they say on there in real life.
    (3)

  8. #38
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Packetdancer View Post
    Snip
    It's not suicide in leveling dungeons most of the time because it's not technically possible; it's suicide because it's significantly more dangerous with a higher likelihood of getting inexperienced healers who aren't gear synched. The forum community having little wannabe elitist takes like "wall to wall pulling is the default" is cute in a sad way, but now that we have an influx of new players it's probably a good time to reinforce the fact that it's really bad advice in general.

    If you hop into leveling dungeons in your leveling gear and try to pull everything you're just going to freak out a likely inexperienced healer and die. Tanks should do what they're comfortable with, and listen to any POLITE feedback/requests the group may have and try to work through any playstyle differences that come up.
    (3)
    Last edited by Goji1639; 08-29-2021 at 05:27 AM.

  9. #39
    Player
    soccerdude8's Avatar
    Join Date
    May 2020
    Posts
    5
    Character
    Ashwin Forester
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 72
    I’m not going to pull big anyway because I don’t like that play style.

    I left that paradigm place as a tank because everyone left me at the first terminal to die. Im not doing speed runs. Go play wow mythic plus if that’s your cup of tea. It’s literally designed for it.
    (4)

  10. #40
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    tons of leveling dungeons are wall to wall able, but to find that out you actually have to try, and also depend on the tanks usage of their mitigation, the dps' damage output and the healers usage of their kit, all which comes with experience
    expecting inexperienced sprouts to wall to wall when they might be undergeared or don't fully know their kit is something you don't actually read on these forums, shitposts aside, and making passive aggressive posts about it is saying a lot about you rather than the forums, ngl

    OP, you know why tanks pull the first room in AV? because they don't know any better - the same reason they try to pull everything in stone vigil or dzemael as well (or just straight up griefing because griefing is funny haha /s)
    the same reason you see DPS or healers pull enemies in those dungeons, despite the group clearly not being ready for it - and what happens if you mix a cure 1 whm with a tank not using mitigations while the dps don't use their AOE or don't even have it unlocked? death, lots of death
    but said deaths usually makes those players wise up and learn after a while, at least in some cases

    had a tank that started single pulling and targeting in toto rak, but gradually pulled more and more till he w2w'd at the end while he also started to use his AOE combo - that almost brought a tear to my eye!
    (2)

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