Heh...I know that AV pull well. I always get nervous when a tank pulls EVERYTHING in the first room. It's almost impossible to keep up as a healer since everything hits so hard...and I hate those damn tongue lashing frogs, lol


Heh...I know that AV pull well. I always get nervous when a tank pulls EVERYTHING in the first room. It's almost impossible to keep up as a healer since everything hits so hard...and I hate those damn tongue lashing frogs, lol
You'll get no Sacred Soils or Recitation Excogs from me pal. Have fun dealing with my fairy that decided the SAM stepping in an aoe was more important than you while I slap the ground in a fit of rage.
Also, I'd like to say that I am a firm believer of the "go big or go home mentality", at least on a case by case basis. If a new tank genuinely has no idea where they're going or what they're doing, I'll let them figure things out for their selves. Once they've got a few notches under their belt and understand their role a bit more, that's when I start gently nudging tanks towards pulling more than one group at a time. Some players take to it like a fish to water and ends up pulling 2-3 groups at a time as early as ARR leveling dungeons, other players never receive that nudge and in extreme cases are still pulling a single pack of mobs in level cap dungeons thinking that's the norm.
The truth of the matter is, all dungeons past ARR can be reasonably wall to walled even in leveling gear, and yes that includes Bardam's as well. All it requires is for the entire party to actually make use of their full kit. That means no "holding defensive cooldowns for the boss" or just not using any at all, no spamming cure 1 in hopes of getting a freecure proc or outright ignoring your instant/off global heals, and no single target shenanigans from either of the DPS. Something that this playerbase is notoriously famous for doing. The amount of players I still see casting their most basic heal, refusing to deal damage because they're a healer and single targeting a pack of mobs at level 80 can attest to that.
I can't keep a tank alive, as a wht, if they pull the entire first room of AV. It is numerically impossible with the class kit missing so many OGCDs.
Tanking becomes easier as they get into the higher levels plus healers have so many tools that W2W becomes far easier.

Who asks sprouts to do W2W pulls in any dungeon below 80 though ? ...
Yea, I've argued countless times on these boards that pulling wall to wall in leveling dungeons is suicide most of the time.
Wall to walls are for the most part the norm in expert roulettes, and that's it. Most people on the forums are just parrots who repeat popular sentiments with no context, experience or common sense, though. Incompetent advice/information from fringe players is one of many reasons why these forums are generally disregarded/ignored by SE and the community at large.
Last edited by Goji1639; 08-28-2021 at 11:14 PM.
That's a lot of lip coming from someone with takes even half as bad as yours my guy.Yea, I've argued countless times on these boards that pulling wall to wall in leveling dungeons is suicide most of the time.
Wall to walls are for the most part the norm in expert roulettes, and that's it. Most people on the forums are just parrots who repeat popular sentiments with no context, experience or common sense, though. Incompetent advice/information from fringe players is one of many reasons why these forums are generally disregarded/ignored by SE and the community at large.
Someone can have bad takes and still be right sometimes. There's a lot of beliefs and practices touted on the forums that you rarely actually see in-game. Everyone talks big here but are probably the same people that say if you even speak in game you'll get banned, so they do nothing when they see a slow tank or whatever.
I think for me the issue with ‘allknown facts’ like these are that it promotes a mindset where people expect one way of this situation playing out for them, or feel this one way is expected of them. While imho any group content with strangers should be approached with a flexible and unassuming mindset, and the situation dealt with as it is, instead of how it ‘should’ be. Saves a lot of frustration on all sides, whether you are a veteran or a sprout, whether you like fastpaced action or a more chill approach. The content itself may be extremely familiar to you, but the group is not which can affect the content a lot obviously.




Amaurot is fairly bad too, from a healie side, it can get pretty tightI don't expect sprouts to pull big in low-level dungeons. They're still learning the game. I try to offer advice, but if I wanted the dungeon tanked my way that badly, I'd queue as tank and do it myself.
By Stormblood dungeons, though, I expect players to know how much they can handle and go for it.
Except for Bardam's Mettle. That one's still fairly brutal.
Bardams is on that cusp where it can go either way and depends a lot on where the tank uses cd's
generally, its always nice if they ask if they can pull big, especially if they are a sprinter too. never good thing to outrun your healer since the bigger heals arent able to be done while on the move
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