My Response to Brannigan:
Proposal:I'm sorry Brannigan, but I don't agree. I think you're letting the "materia advocates" get off way too easy. It is completely ridiculous to make crafting the "mainline" method of obtaining end game gear. We're not playing harvest moon, or rune factory, or legend of mana.
This is an MMO, and we should be relying on MASSIVE amounts of ppl to obtain the best items/gear, not the "skill" and prowess of one insignifcant crafter with a lot of luck....
I feel, slightly, compelled to agree, Antipika, but one major issue stands keeps me from doing so:
There isn't the ability to do gear swaps in this game.
It's nice to have "unique" buffs on U/U gear that cannot be attained through materia, but what good does that do you if the stats on the materia'd gear are so much more diverse? If you can't swap gear, what do you prefer, as a mrd for example:
Being pretty good at taking dmg and really great at dealing tremendous dmg (options available to you, via materia)? or being able to do a "Blood Bath" for let's say a 500% increase in effectiveness? Now, obviously, you'd say "both" (the former during party play; and the latter during solo play), right? But what separates you from every other mrd? I'll tell you:
More than likely, it's always gonna be your U/U gear, cuz w/ enough gil (in a materia-inclusive system), anyone can be as good as anyone else. And when you take away the "competition," you take away the fun, and that overwhelming sensation you get when you accomplish something that so many others failed to do. And if you remove U/U gear from the picture (in terms of it's application during party play), you remove the opportunity for "bragging rights," which is a core aspect of the MMO experience.
U/U gear, obtained from EXTREMELY difficult fights/quests/missions, or w/e else, is always going to be a more compelling incentive than getting enough gil to *buy* end game gear. It's a really depressing prospect.


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