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  1. #11
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by wereotter View Post
    Thing is we've got so many crap tanks these days that will just have the nose of a boss sticking out of an AOE, while leaving the rear and flanks in the fire, that I'm not mad if bosses move themselves out of it.
    Yeah but then it drags everything to being simplistic.

    Yeah there is a lot of not good tanks, but if you don't give them anything to do or to learn they will never improve.

    That bosses get in specific positions for some mechanics is fine, but it's not needed for all.
    (0)

  2. #12
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    We, ranged, asked for removal of casts.
    Look at us now.

    As for the main topic, positionnals are not important for normal gameplay. The DPS gain is laughable and only serves as min-maxing.
    It was already discussed but it's better to have a constant uptime rather than all your positionnals.
    (1)
    Last edited by CKNovel; 08-22-2021 at 09:38 PM.

  3. #13
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by CKNovel View Post
    We, ranged, asked for removal of casts.
    As for the main topic, positionnals are not important for normal gameplay. The DPS gain is laughable and only serves as min-maxing.
    It was already discussed but it's better to have a constant uptime rather than all your positionnals.
    copy paste from my last response:

    "It's not about the damage, it's about the feeling of frustration because you are failing at the core gameplay of your job and you can't do anything about it due to bad design."
    (0)
    I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.

  4. #14
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    This is cursed.
    (3)

  5. #15
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by VentVanitas View Post
    The average player is already too lazy to hit positionals so... I won't be surprised if it does happen.
    as someone that always mains melee, i hope this is the case, i hate getting chewed out for not pre-stacking 15 seconds before a mechanic. I'm tired of rotations that force us to run laps around a 40 foot wide hit box, I'm tired of pug groups where the boss is only 1/4th out of the aoe circle on the ground so i have to step in to hit my positional...

    life is stressful enough on the front-line and we already have to run the furthest for safety, i think it would be in the best interest of most classes to get rid of positionals
    (1)

  6. #16
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Never have I ever wished for TP to be back after the removal of it, and when playing jobs that don't have positionals or playing in places where positionals are not present I don't wish for them to be there. The don't add anything to the gameplay and if they are so negligible as to not be important in 90% of the content as people in this thread have said then in all honesty they don't really need to exist in the 1st place. Most Savage and Ultimate fights I've seen on Youtube and streams the melee try to move as little as possible anyway and only really move when a mechanic is happening. So if they removed them in Endwalker I wouldn't be the lest be saddened by it.
    (0)

  7. #17
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Marc-Vigar View Post
    copy paste from my last response:

    "It's not about the damage, it's about the feeling of frustration because you are failing at the core gameplay of your job and you can't do anything about it due to bad design."
    copy paste from my last response:

    "We, ranged, asked for removal of casts.
    Look at us now."

    I'll explain for you:
    Casts felt like a bad design, it was removed and surprise a job felt completely empty after that.
    Positionnals will make jobs playing like others. Imagine MNK with no positionnals?

    If you can't make your positionnals because a boss turns around, it's your tank fault, sure.
    If you're frustrated in dungeon because of missing a positionnal, it's not your tank fault it's yours.

    Either you chill out and stop thinking about optimizing something as trivial as a dungeon or you can keep getting mad.
    (5)

  8. #18
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AvenoMatt View Post
    Coming 7.0 they remove cast times and all spells are instant.
    First good buff for whm since ages then
    (1)

  9. #19
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalaam View Post
    Yeah but then it drags everything to being simplistic.

    Yeah there is a lot of not good tanks, but if you don't give them anything to do or to learn they will never improve.

    That bosses get in specific positions for some mechanics is fine, but it's not needed for all.
    I agree that tanks should be better... but many aren't.

    And to that end I can usually tell who's a tank that's never played a melee job and who's a tank that has before I even look at the character data just based off where they hold enemies. I remind tanks to pull the enemy's butt out of the bad when I can, but sometimes you just get so tired of reminding them that melee roles need to hit from specific sides. This isn't something I should be needing to tell a level 80 player.

    Quote Originally Posted by CKNovel View Post
    If you can't make your positionnals because a boss turns around, it's your tank fault, sure.
    If you're frustrated in dungeon because of missing a positionnal, it's not your tank fault it's yours.
    You've got this backwards. If I miss a positional because the boss turns to do a mechanic, that's no one's fault except the developer.
    If I miss a positional in a dungeon because the tank is holding the enemy with just it's face poking out of a fire circle, and it's rear and flank are in the bad, that's the tank's fault.
    (1)
    Last edited by wereotter; 08-23-2021 at 05:22 AM.

  10. #20
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Or you could learn the boss' mechanics and know that it'll turn around for one mechanic.
    (4)

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