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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    (16)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    The average player is already too lazy to hit positionals so... I won't be surprised if it does happen.
    (1)

  3. #3
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by VentVanitas View Post
    The average player is already too lazy to hit positionals so... I won't be surprised if it does happen.
    as someone that always mains melee, i hope this is the case, i hate getting chewed out for not pre-stacking 15 seconds before a mechanic. I'm tired of rotations that force us to run laps around a 40 foot wide hit box, I'm tired of pug groups where the boss is only 1/4th out of the aoe circle on the ground so i have to step in to hit my positional...

    life is stressful enough on the front-line and we already have to run the furthest for safety, i think it would be in the best interest of most classes to get rid of positionals
    (1)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    We, ranged, asked for removal of casts.
    Look at us now.

    As for the main topic, positionnals are not important for normal gameplay. The DPS gain is laughable and only serves as min-maxing.
    It was already discussed but it's better to have a constant uptime rather than all your positionnals.
    (1)
    Last edited by CKNovel; 08-22-2021 at 09:38 PM.

  5. #5
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by CKNovel View Post
    We, ranged, asked for removal of casts.
    As for the main topic, positionnals are not important for normal gameplay. The DPS gain is laughable and only serves as min-maxing.
    It was already discussed but it's better to have a constant uptime rather than all your positionnals.
    copy paste from my last response:

    "It's not about the damage, it's about the feeling of frustration because you are failing at the core gameplay of your job and you can't do anything about it due to bad design."
    (0)
    I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Marc-Vigar View Post
    copy paste from my last response:

    "It's not about the damage, it's about the feeling of frustration because you are failing at the core gameplay of your job and you can't do anything about it due to bad design."
    copy paste from my last response:

    "We, ranged, asked for removal of casts.
    Look at us now."

    I'll explain for you:
    Casts felt like a bad design, it was removed and surprise a job felt completely empty after that.
    Positionnals will make jobs playing like others. Imagine MNK with no positionnals?

    If you can't make your positionnals because a boss turns around, it's your tank fault, sure.
    If you're frustrated in dungeon because of missing a positionnal, it's not your tank fault it's yours.

    Either you chill out and stop thinking about optimizing something as trivial as a dungeon or you can keep getting mad.
    (5)

  7. #7
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CKNovel View Post
    copy paste from my last response:

    "We, ranged, asked for removal of casts.
    Look at us now."

    I'll explain for you:
    Casts felt like a bad design, it was removed and surprise a job felt completely empty after that.
    Positionnals will make jobs playing like others. Imagine MNK with no positionnals?

    If you can't make your positionnals because a boss turns around, it's your tank fault, sure.
    If you're frustrated in dungeon because of missing a positionnal, it's not your tank fault it's yours.

    Either you chill out and stop thinking about optimizing something as trivial as a dungeon or you can keep getting mad.
    The thing is, as someone else mentioned in this thread, most of us don't notice them not being there when they are not required. Like some boss fights or Bozja type conent. This is more so true to the majority of the player base than the minority. They really aren't as important as some players think, if anything they are a burden on the player, and it's not fun if some tank is constantly moving the boss around. It is never ok to say "Its ok, just take the dps loss, because in savage tanks keep them in one position". That just sounds like an excuse for outdated and (tbh) bad design.

    Do not be under any dellusion that hitting positionals make you skillful, they do not. Many players that don't like them, can hit all their positionals just fine. It is the annoyance of having to do it all the time, or feel frustrated when you miss them because of someone else why many want them gone, and won't miss them either.
    (1)

  8. #8
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Navnav View Post
    The thing is, as someone else mentioned in this thread, most of us don't notice them not being there when they are not required. Like some boss fights or Bozja type conent. This is more so true to the majority of the player base than the minority. They really aren't as important as some players think, if anything they are a burden on the player, and it's not fun if some tank is constantly moving the boss around. It is never ok to say "Its ok, just take the dps loss, because in savage tanks keep them in one position". That just sounds like an excuse for outdated and (tbh) bad design.

    Do not be under any dellusion that hitting positionals make you skillful, they do not. Many players that don't like them, can hit all their positionals just fine. It is the annoyance of having to do it all the time, or feel frustrated when you miss them because of someone else why many want them gone, and won't miss them either.
    I mean, if hitting the correct button at the correct time, not just rotationally but also by using fight knowledge, isn't skillful... then what IS skillful?

    I think the issue people have with positionals would actually completely vanish if they were made MORE impactful. Like what this guy said, they don't matter much -- and that's the problem.

    You know the fight. You know your team. You know your core gameplay. You know when you need to move to hit a positional. You're literally pressing buttons to do more DPS. There is no more pure of a form of gameplay than to know what to do, then do it, then be rewarded for doing it correctly. The problem is the reward feels too small and there's too many ways to nullify the need for it. These are more recent issues. Going back to ARR, skills would do only about 60% of their damage if you whiffed a positional; and some jobs could miss applying important buffs and debuffs as well. This made hitting the positional important. Moving to the side or rear of a mob was just as much of a DPS boost, if not potentially moreso, than pushing another button. There was no fancy graphic or sound effect though, and perhaps that's an issue that can be addressed. Make whiffing a positional have a wimpy sound effect, like a dull thud compared to the glorious smashing sound of landing one. Add some hitsparks or something if you do it right, and nothing if you do it wrong.

    And as of the last expansion, really think about it -- how many bosses actually spin unpredictably on their own, and how often do they do it?
    (5)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  9. #9
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    This is cursed.
    (3)

  10. #10
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    Calling it now: Positionals have been removed in Endwalker because they're causing melee players too much stress.

    Be careful what you wish for.
    This is something I would literally jump for joy over. Outdated mechanic that adds arbitrary work to classes. Not needed and definitely can go. Engagement can be found in multiple other ways, especially because in general, the class design in this game is good already, if anything positionals make them all worse, especially monk.
    (2)

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